characteristics of graphics applications on Windows. PresentMon traces key performance metrics such as the CPU, GPU, and Display frame durations and latencies; and works across different graphics API such as DirectX, OpenGL, and Vulkan, different hardware configurations, and for both desktop and UWP ...
首先,他们为 OpenGL 加入了高阶着色语言 GLSL,接着为了使 OpenGL 得到良好的效能,必须将 API 进行全面性的整理修改;在 OpenGL 2.0 Pure 的核心规格里,他们计画删除那些过时以及多余的功能特徵,只留下最符合现今硬体主流架构的功能,使开发者能够慢慢地由老旧的 OpenGL 1.x 版本,转移到全新的 OpenGL 2.0 版本。
Starting with a look at CPU scaling on our fastest cards, what we find is that besides the absurd performance difference between DirectX 11 and DirectX 12, performance scales roughly as we’d expect among our CPU configurations. Star Swarm's DirectX 11 path, being single-threaded bound, scales...
What is the difference between _T("some string") and L"some string"? All replies (1) Wednesday, February 6, 2008 1:00 AM ✅Answered | 1 vote _T("Text") is a narrow-character (ASCII) literal in an ANSI build but a wide character (UNICODE) literal in a Unicode build. L"Text"...
Yes. FluidX3D does all rendering (rasterization and raytracing) in OpenCL C, so no display output and no graphics features like OpenGL/Vulkan/DirectX are required. Rendering is just another form of compute after all. Rendered frames are passed to the CPU over PCIe and then the CPU can ...
For end users the primary difference between ART/Arnold and mr is in simplicity and speed, where these newer engines can produce images much faster, more efficiently, and with far less tweaking than mental ray. ART and Arnold also produce images that are arguably of better rend...
When running the samples at the end of this post, you can check out in the Windows Task Manager the CPU/GPU usage difference when enabling WSLg hardware video acceleration or when using the CPU. More information about this at:GPUs in the task manager – DirectX Developer Blog....
Introduces a new, low- overhead solution designed to further increase the parity between benchmarks for different 3D graphics APIs Outdoor night scenery with lots of unique animated objects casting shadows The scenery requires large number of draw calls (more than 6000) to showcase high-performanc...
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
When you install the compatibility pack alongside your Qualcomm DirectX 12 driver, the ARM-native version of Photoshop can use the compatibility pack to take advantage of the GPU capabilities on your ARM device: What’s in the OpenCL and OpenGL Compatibility Pack? Unlike a traditional appl...