Unity编译C#库的注意事项 Unity_Editor宏定义的命令的也不要编译进去,需要单独剥离出来 如果不遵守以上两点,编译的库在另外一个工程里面使用打包的时候,会报这样的错误ArgumentException:TheAssemblyUnityEditorisreferencedbyTool ('Assets/Tools/JSBase/DLL/Tool.dll').Butthedllisnot ...
ArgumentException: The Assembly UnityEditor is referenced by FBXExporter ('Assets/Fonts/WRP_FBXExporter.dll'). But the dll is not allowed to be included or could not be found. 我一看和dll有关,然后就搜了一下这个dll文件,发现放在Scripts文件夹下,我一下想起以前的程序员大佬说过DLL文件要放在Editor...
异常:ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found. 解决方法:在player settings里将api capability level里的.Net 2.0 Sub 改成.Net 2.0就行了。
异常:ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found. 解决方法:在player settings里将api capability level里的.Net 2.0 Sub 改成.Net 2.0就行了。
unity的pc转webl后ArgumentException: The Assembly System.Configuration is referenced by System.Data (‘As,程序员大本营,技术文章内容聚合第一站。
This information includes the locations of the catalogs created by the build, which profile the current build was built with, how long the build took, and the version of both the Addressables package and the Unity Editor that the build was created with....
assembly UnityEditorInternal.AssemblyDefinitionAsset The input assembly definition.Namespace: Willykc.Templ.Editor.EntryExtends: Willykc.Templ.Editor.Entry.TemplEntryclass TemplScaffoldNamespace: Willykc.Templ.Editor.ScaffoldExtends: UnityEngine.ScriptableObjectProperty...
The Audio Mixer is an Asset that can be referenced by Audio Sources to provide more complex routing and mixing of the audio signal generated from AudioSources. It does this category based mixing via the AudioGroup hierarchy that is constructed by the use
9 Found in 2022.3.17f1 2023.2.4f1 2023.3.0b1 Issue ID UUM-60296 Regression Yes Editor gets stuck loading "Initial asset database refresh" indefinitely on startup when Visual Studio .Net project debugging is running in the ba...
That's it. The addition of the `precise` keyword tells the compiler to respect the order of floating point operations, and to also not fuse multiplies and adds into `mad` instructions. It also changes the GPU assembly to indic...