when using the larger .NET 4.x profile, some of the assemblies shipped with Unity aren't referenced by default. To use these APIs, you must manually add an assembly reference. You can view the assemblies Unity ships with in theMonoBleedingEdge/lib/monodirectory of your Unity editor installat...
Add Unity assembly references programmatically, so that the package is forward-compatible Add references via standard MSBuild tooling, rather than clunky scripts in unfamiliar or unsupported programming languages Allow devs to reference additional Unity assemblies with simpleReferenceitems in the project file...
Select the assembly, and then click OK to add the reference. (Optional) If you intend to use the configuration types when you create extensions for Unity, use the same procedure to set a reference to the Unity configuration assembly, named Microsoft.Practices.Unity.Configuration.dll. (Optional)...
assemblies you define in your Project reference all the precompiled assemblies you add to the Project, which matches how the predefined assemblies reference all precompiled assemblies. When you enable Override References, this assembly only references the precompiled assemblies you add under Assembly Refere...
在Editor 和 Runtime 文件夹下各自创建一个 AssemblyDefinition 。 Editor 文件夹下的 AssemblyDefinition 中 Platform 只能选择 Editor,并且 Reference 必须添加上 Runtime 中的那个 AssemblyDefiniion ,依旧参考 TextMeshPro : 添加文档 UPM 插件包需要一个package.json包体描述文件,保存在如下路径:"Assets/RotateMe/...
error CS0246: The type or namespace name 'Command' could not be found (are you missing a using directive or an assembly reference?) error CS0115: 'LobbyManager.OnStartHost()': no suitable method found to override error CS0115: 'LobbyManager.OnMatchCreate(bool, string, MatchInfo)': no suita...
AssemblyIsEditorAssembly ->具有该属性的程序集中的任何类都将被视为编辑器类 程序集级别的属性。具有该属性的程序集中的任何类都将被视为编辑器类。 (暂不清晰用法) BeforeRenderOrderAttribute ->自定义渲染前回调的顺序 当您需要为 Application.onBeforeRender 指定自定义回调顺序时,使用此 BeforeRenderOrderAttrib...
error CS0234: The type or namespace name ‘AssetDatabase’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?) ps:上面两种错误都是同一种问题造成的,报错不一样的原因是由于UnityEditor在代码中的位置不同造成的: ...
Assembly Definition Reference AssetsYou can use Assembly Definition Reference Assets to add additional folders to an existing Assembly Definition asset.Using Assembly DefinitionsAdd Assembly Definition Assets to folders in a Unity Project to define an assembly. After compilation, the assembly contains all ...
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> </PropertyGroup> <ItemGroup> <Analyzer Include="C:\Unity\CIGA2024\...