void TcpServer::startAccept(Socket::ptr sock) { while(!m_isStop) { LOG_INFO(g_logger) << "startAccept"; Socket::ptr client = sock->accept(); //accept成功 if(client) { client->setRecvTimeout(m_recvTimeout); //专门处理client socket的协程调度器 //LOG_INFO(g_logger) << "schedule...
[clnt_cnt++] = clnt_sock; //新连接的客服端保存到clnt_socks数组里 pthread_mutex_unlock(&mutx); //释放锁 //创建线程 pthread_create(&t_id, NULL, handle_clnt, (void*) &clnt_sock); pthread_detach(t_id); //销毁线程,线程return后自动调用销毁,不阻断 printf("Connected client IP: %s \n...
//client connection //接受一个连接请求,并返回一个同客户端交互的socket给变量client client=accept(server,(struct sockaddr*)&from,&fromlen); memcpy(&IpPort.ip,&from.sin_addr,sizeof(struct in_addr)); IpPort.port=from.sin_port; //得到客户端的ip地址,并写入缓冲区 sprintf(temp,"Your IP is ...
The repo contains TCP communication Client and Server applications. The applications are coded in the C++ programming language, using C-based libraries. IDEs that compile C/C++ programming languages can be used. tcpcppqtcreatortcp-servertcp-clienttcp-socketqt4qt-applicationtcp-client-servertcp-communic...
今年开始我这边在用C++写一个TcpServer,包括核心的网络框架部分,目前开发接近完成,所以从这篇文章开始和大家分享一下我是如何从0到1完成这个TcpServer的。 这是我开发的网络框架cppbox:https:///ligang1109/cppbox,期待交流 为什么做这个 可能有人想问,现在有很多开源的网络框架啊,为啥你还要自己做一个呢?这不是...
client."), 5000); } else { connectmodbusDevice, &QModbus::stateChanged, this, &MainWindow::onStateChanged); } } voidMain::on_connectButton_clicked() { if (!modbusDevice) return status()->clear(); if (modbusDevice->state() != QModbusDevice:ConnectedState) { modbus...
( NULL, TRUE, FALSE, L"WebServicesExampleServerStartedEvent"); if (NULL == serverStartedEvent) { wprintf( L"Failed to create the client-server synchronization event (errorCode=0x%lx).\n", GetLastError()); hr = HRESULT_FROM_WIN32(GetLastError()); goto Exit; } // Server is started, ...
SOCKET client_socket=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);if(client_socket ==INVALID_SOCKET) { std::cout<<"Failed to create server socket!"<<std::endl;return2; }//绑定IP和端口。sockaddr_in server_addr; server_addr.sin_family=AF_INET; ...
(); } } // TcpServer TcpServer::TcpServer(std::string log_prefix, unsigned int port, boost::function<void(std::string&)> received_message_callback) : acceptor_(io_service_, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port)), client_connected_(false), io_thread...
for (i=0 ; i<WS_NUM_RX_BUFFERS ; i++){ ReceiveBuffers[i].InUse = false; } Connected = FALSE /* ** Flag that we are the client side not the server / IsServer = FALSE; UseUDP TRUE /* ** Create our UDP socket */ UDPSocket = socket(AF...