We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
tqdm==4.65.0 Pillow opencv-python imageio matplotlib kornia natsort pyyaml pandas wandb lpips plyfile open3d==0.16.0 torchmetrics cyclonedds pytorch-msssim git+https://github.com/JonathonLuiten/diff-gaussian-rasterization-w-depth.git@cb65e4b86bc3bd8ed42174b72a62e8d3a3a71110 1 2 3 4 5 6...
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摘要:# IMU 积分进行航迹推算 > **Reference** [https://github.com/gaoxiang12/slam_in_autonomous_driving](https://github.com/gaoxiang12/slam_in_autonomous_driving) ## 阅读全文 posted @ 2023-05-21 14:56 weihao-ysgs 阅读(798) 评论(0) 推荐(0) 编辑 Ceres 自动求导解析-从原理到实践 摘...
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We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...