SDL_CreateTexture用于创建一个二维图形纹理,纹理可以用于在渲染器上绘制图像。纹理是对图像数据的抽象,通过纹理,可以方便地进行图像渲染。 用法: SDL_CreateTexture的函数原型如下: SDL_Texture*SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format,intaccess,intw,inth); renderer: 纹理将与之关联的渲染器。
Recently discovered that SDL_CreateTexture() doesn't fail on unsupported texture formats like the docs say it does, but it instead chooses an alternate format. ISSUE: Mismatches with the docs aside, SDL_CreateTexture() stores the request...
是由于使用SDL库进行纹理创建时出现错误导致的问题。SDL(Simple DirectMedia Layer)是一个跨平台的多媒体开发库,用于处理音频、图形、输入和窗口管理等方面的功能。 在调用SDL_CreateTextureFromSurface函数时,可能会出现以下一些原因导致SDL崩溃: 传递给函数的Surface对象无效或为空。确保传递给函数的Surface对象是有效的,...
SDL_mutex *wait_mutex = NULL; int ret = 0; @@ -155,7 +156,13 @@ int CPlayCore::beginDisplay(void *ptr) int CPlayCore::thread_Display(void) { printf(__FUNCTION__); qDebug() << __FUNCTION__; renderer = SDL_CreateRenderer(screen, -1, 0); if (renderer == nullptr) { LogI...
I try to wrapper an external d3d11 texture to a sdl texture using SDL_CreateTextureWithProperties with setting property SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER, it seems designed for this purpose. But a new d3d texture was created ...