ANGLE allows Windows userstoseamlessly run OpenGL ES contentbyefficiently translating OpenGL ES APIintoDirectX11API calls. ANGLE可以将OpenGL ES API转换为DirectX 11 API,从而达到使用OpenGL ES渲染视频的目的,而DirectX是微软开发的专门为windows使用的图形API。 看一下第二种方式吧。 ANGLE 到github下载ANGLE的...
对于Windows,我应该选择OpenGL或Direct3D吗? 我会看到我的游戏表演的变化很大吗? 看答案 我不使用图形加速。 你确定吗?默认情况下,SDL2使用硬件加速,除非您显式创建渲染器 SDL_CreateSoftwareRenderer,或者如果你不使用 SDL_Renderer 首先。 对于Windows,我应该选择OpenGL或Direct3D吗? 如果你使用 SDL_Renderer,确保...
// Install xlib error handlers so that the application won't be terminated // on non-fatal errors. XSetErrorHandler(XErrorHandlerImpl); XSetIOErrorHandler(XIOErrorHandlerImpl); #endif // Parse command-line arguments for use in this method. CefRefPtr<CefCommandLine> command_line = CefCommand...
and information about how attributes of the vertex shader should interpret data in connected vertex buffers. In OpenGL 3 in order to render any object you should bind VAO.
device->OnWindowEnter = WIN_OnWindowEnter; device->shape_driver.CreateShaper = Win32_CreateShaper; device->shape_driver.SetWindowShape = Win32_SetWindowShape; device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; #if SDL_VIDEO_OPENGL_WGL device->GL_LoadLibrary = WIN_GL_LoadLibrary...
Windows32 下 SDL2 库的安装 2019独角兽企业重金招聘Python工程师标准>>> 一、下载 进入官网 http://www.libsdl.org/ ,网站相当简洁,直接在左下角找下载链接即可 点 SDL 2.0,转到 2.0 页面,现在最新的是 2.04,拉到下面找开发库 根据你的编译器下载对应的版本,我用的 MinGW32, 即 windows 下 MinGW 32/...
On Windows or macOS, you might prefer to use CMake's GUI, but it's the same idea: give it the directory where sdl2-compat is located, click "Configure," choose your favorite compiler, then click "Generate." Now you have project files! Click "Open Project" to launch your development ...
Use the Nim compiler user guide for export to the other OS. Static linking SDL2 Also use niminst tool for generate an installer CrossPlatform export for Windows (tested on Windows 7 x64 and Windows 10 x64) nim c -d:mingw -d:release --opt:speed --noNimblePath file.nim put Runtime...
有关SDL_RenderDriver这个结构体就不再多说了。以下分别看一下Direct3D,OpenGL,Software这三种最常见的渲染器的创建方法。 1. Direct3D Direct3D 的渲染器在创建函数是D3D_CreateRenderer()。该函数位于render\direct3d\SDL_render_d3d.c文件里。首先看一下它的代码。
intSDL_InitSubSystem(Uint32 flags){if(!SDL_MainIsReady){SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");return-1;}/* Clear the error message */SDL_ClearError();#ifSDL_VIDEO_DRIVER_WINDOWSif((flags&(SDL_IN...