LNK1104: cannot open file 'SDL2.lib' in __every__ project (that don't need SDL2) LNK1104:cannot open file 'gdi32.lib' LNK1112 Error: use of x86 library in x64 configuration LNK1210: exceeded internal ILK size limit; link with /INCREMENTAL:NO LNK1235 corrupt or invalid COFF symbol...
the sdl included into the steam runtime sdk has both mir and wayland support, you code against it (it’s really impractical to do otherwise) so there is no problem there. And yes, i am speaking from a commercial standpoint. And also, i shall remember you that steam has official support...
the-art rendering methods: OpenGL, which simply blends the fog color with the object color based on the distance of the viewer; Sun's work [1], which is based on a single scattering light transport equation; Cao's work [2], which is based on an atmosphere point spread function (APSF...
LNK1104: cannot open file 'SDL2.lib' in __every__ project (that don't need SDL2) LNK1104:cannot open file 'gdi32.lib' LNK1112 Error: use of x86 library in x64 configuration LNK1210: exceeded internal ILK size limit; link with /INCREMENTAL:NO LNK1235 corrupt or invalid COFF symbol ...
The only reason why it takes so long for the window to react to the WM_CLOSE message is that it has to close the processes that use the console window, and so it tries to close them nicely first, and if that fails after a timeout it terminates them....
LNK1104: cannot open file 'SDL2.lib' in __every__ project (that don't need SDL2) LNK1104:cannot open file 'gdi32.lib' LNK1112 Error: use of x86 library in x64 configuration LNK1210: exceeded internal ILK size limit; link with /INCREMENTAL:NO LNK1235 corrupt or invalid COFF symbol ...
Here are the links to test from a phone/tablet to see the problem: SDL2 + OpenGL3: demo GLFW3 (-sUSE_GLFW=3) + OpenGL3: demo GLFW3 (-use-port=contrib.glfw3) + OpenGL3: demoActivityocornut commented on Feb 5, 2025 ocornut on Feb 5, 2025 ...
No, lvgl doesn't support SDL3 yet (regardless of this PR). ChivenZhang commented Dec 1, 2024 • edited By the way, I would like to wonder whether it is possible to display gpu texture directly. For example, show OpenGL fbo in a widget. I want to use lvgl in 3D game. Member ...
Has there been any progress on this? I'm trying to update a project from pygame 1 to pygame 2, and I'm having the same issue embedding into a tk frame. Alternatively, how can I use SDL 1 with the latest version to restore this functionality?
I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the documentation: If the application doesn't pick a specific renderer to use, this variable specifies the name of ...