char**argv){SDL_Init(SDL_INIT_VIDEO);SDL_Window*window=SDL_CreateWindow("texture的截减和缩放",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,720,1280,SDL_WINDOW_SHOWN);SDL_Renderer*renderer=SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);SDL_RenderClear(renderer);SDL_Surface*surface=IMG_...
3.创建渲染器SDL_Renderer SDL_CreateRenderer 4.生成一个SDL_Surface,这个Surface直接通过IMG_Load中加载图片获得 a.先初始化SDL2_Image,IMG_Init b.把图片加载到surface缓冲区,IMG_Load(“图片路径”) 5.创建SDL_Texture,这个texture从SDLSurface中获得,通过SDL_CreateTextureFromSurface 6.把问题贴到渲染器上,SDL...
In function `loadTexture(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, SDL_Renderer*)': undefined reference to `IMG_LoadTexture' collect2: ld returned 1 exit status 这是函数调用: #include "SDL.h" #include "SDL_image.h" SDL_Texture* loadTexture(cons...
还有,可以用IMG_LoadTexture,可以节省不少函数!关键代码如下: SDL_Init(SDL_INIT_EVERYTHING);IMG_Init(IMG_INIT_JPG);window=SDL_CreateWindow("test",0,0,1280,720,SDL_WINDOW_FULLSCREEN);pen=SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);board=IMG_LoadTexture(pen,"resources/...
SDL_Surface *loadedSurface = IMG_Load(path.c_str()); if (!loadedSurface) { printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError()); return false; } //Create texture from surface pixels newImage = SDL_CreateTextureFromSurface(renderer, loadedSurface)...
SDL_WINDOWPOS_CENTERED,720,1280,SDL_WINDOW_SHOWN);SDL_Renderer*renderer=SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);SDL_RenderClear(renderer);SDL_Surface*surface=IMG_Load("./resource/circle.png");SDL_Rectbox={150,400,surface->w,surface->h};SDL_Texture*texture=SDL_CreateTexture...
SDL_Texture *LoadImage(std::string filename){SDL_Texture *Tex=NULL;Tex=IMG_LoadTexture(render,filename.c_str());if(Tex==NULL){throw std::runtime_error("Failed to load image:"+filename+IMG_GetError());}return Tex;}void apply_surface(int x, int y, SDL_Texture *texture, SDL_...
你可以通过加载图像或直接在SDL_Texture上绘制来创建和填充SDL_Texture。 cpp SDL_Surface* loadedSurface = IMG_Load("input.png"); if (!loadedSurface) { // 加载图像失败处理 SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); IMG_Quit(); SDL_Quit(); return -1; } SDL_Texture* texture ...
SDL_Texture* img = IMG_LoadTexture(p_Renderer, "mm.png"); SDL_Texture* pi = IMG_LoadTexture(p_Renderer, "mi.png"); //SDL_Color color = { 255, 255, 255 };//什么的颜色? SDL_Rect r; r.w = 200; r.h = 200; r.x = 0; ...
printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError()); return false; } return true; } bool loadImage(const std::string &path) { //The final texture SDL_Texture *newImage = NULL; //Load image at specified path ...