DanSon Tang:Screen Space Planar Reflections in Ghost Recon69 赞同 · 1 评论文章 算法的实现步骤如下: 1、Projection Pass C++ 代码 Shader代码 上面的Shader主要是先根据当前像素的深度值计算出当前点在世界坐标下的位置,然后计算出反射点在世界坐标下的位置,根据位置反算出该点的UV,之后编码写入UAV。 2、Reso...
Screen Space Reflection,另一种屏幕空间的反射,但他是基于一种光线步进的方式来做的,大体思路从平面开始根据场景的深度法线贴图去做碰撞/求交,得到反射颜色信息进行渲染。优点是基于RayMarching支持非平面,并且相对于本文记录的SSPR效果会好很多,缺点是显而易见的性能消耗爆炸(分支计算+求交操作) 本文是我边学边记录...
完整代码在这里:https://github.com/idovelemon/UnityProj/tree/master/ScreenSpacePlanarReflection 参考文献 [1]HLSL-InterlockedMax [2]HLSL-InterlockedMin [3]GL.GetGPUProjectionMatrix [4]Screen Space Planar Reflection [5]Optimized Pixel Projected Reflections for Planar Reflectors...
Add the ScreenSpacePlanarReflectionFeature to your Feature list Adjust the position and rotation of the reflection plane by adjusting 'Plane Rotation' & 'Plane Location' The edge stretch option will stretch the edges of the reflection make them fit better, in my expereience this looks terrible ...
Unity Shader-反射效果(CubeMap,Reflection Probe,Planar Reflection,Screen Space Reflection) https://blog.csdn.net/puppet_master/article/details/80808486
UnityURP-MobileScreenSpacePlanarReflection A simple and fast ScreenSpacePlanarReflection(SSPR) as a standalone reusable RendererFeature in URP. Can run on PC/console/vulkan android, other platforms not tested but should work if compute shader is supported. See runtime video here: https://youtu....
The Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. This technique produces lower quality reflections than using Reflection Probes or planar reflections, which create perfectly smooth reflections. Sc
enum { SCREEN_PROPERTY_ALPHA_MODE = 1, SCREEN_PROPERTY_GAMMA = 2, SCREEN_PROPERTY_BRIGHTNESS = 3, SCREEN_PROPERTY_BUFFER_COUNT = 4, SCREEN_PROPERTY_BUFFER_SIZE = 5, SCREEN_PROPERTY_BUTTONS = 6, SCREEN_PROPERTY_CLASS = 7, SCREEN_PROPERTY_COLOR_SPACE = 8, SCREEN_PROPERTY_CONTRAST = 9, ...
The viewing geometry of single or multiple screen display systems determines the observer area and observer space. Screens with convex curvature have a considerably smaller observer area, whereas concave screens have a substantially increased observer area compared with the planar screen. Furthermore ...
ISSUES:Sheen is usually OK when seen from the front, but from the side, it accumulates a lot of reflection in a small space, breaking the edge. TRY THIS:Find out what it takes to key this shot. You may have to either used very crunched settings. Or you might try multiple keyers with...