A vectorized scanline z-buffer renderling algorithm: Dyer S. and Whitman, SIEEE Comput. Graph. Applic. Vol 7 No 7 (July 1987) p 34ELSEVIER《Computer-Aided Design》doi:10.1016/0010-4485(87)90124-2None
然后用扫描线z缓冲器算法进行三维模型m_objModel到二维屏幕空间的变换及消影,并将结果存储至buffer中进行缓存。具体算法的过程与课堂上讲述的基本相同。 首先建立分类的多边形表和边表。 由于我的三维变换后的坐标系三个坐标轴的正方向分别为:x向右、y向下、z向屏幕内,故多边形表和边表以及后面的动态多边形表和...
Epstein DA, Jansen FW, Rossignac JR (1989) Z-buffer rendering from CSG: the Trickle algorithm. RC 15182, IBM Research Division, TJ Watson Research Center, Yorktown, Heights Google Scholar Foley JD, van Dam A, Feiner SK, Hughes JF (1990) Computer graphics, principles and practice, 2nd ...
Stream Buffer Engine (Windows) WSPSendTo function (Windows) IEnumCATID interface (COM) Operator[] function (Windows) IFaxServerNotify::OnOutgoingMessageRemoved method (Windows) IItemPropertyBag::CountProperties method (Windows) LsaUnprotectMemory function (Windows) InterlockedXor16Release function (Windows...
Frame presentation becomes re-timed to RTSS timing, and RTSS has 100% full knowledge of frame presentation time during Scanline Sync (unlike the black box ness of a graphics driver VSYNC ON algorithm which can add lag not measurable by RTSS), and you've got the potential ability of a more...
Means for viewing a spherical environment map may be characterized by the algorithm used for display and by the speed with which different degrees of freedom for the view point may be updated. KNOWN TECHNIQUES FOR RENDERING SPHERICAL ENVIRONMENT MAPS A related area to such rendering is termed te...
a z buffer for storing z depth values of a plurality of primitive object data, wherein each primitive object data is associated with a particular z value at each targeted memory location; and a comparison logic for comparing the z value of the old primitive object data at the targeted memory...
The implementation of a scanline algorithm is discussed, in conjunction with a consideration of its performance in relation to the z-buffer method. Many scanline methods cater only for a restricted class of primitives, such as polygons or spheres, whereas this implementation is a general purpose ...
The implementation of a scanline algorithm is discussed, in conjunction with a consideration of its performance in relation to the z-buffer method.Many scanline methods cater only for a restricted class of primitives, such as polygons or spheres, whereas this implementation is a general purpose ...
A variety of methods for rendering solid objects exists, including Z-Buffer, Scanline and Ray Tracing. This paper is concerned with a scanline method for the production ofstill images of complex objects. The implementation of a scanline algorithm is discussed, in conjunction with a consideration ...