z‐bufferscan﹍inehidden surface removalThis paper compares two image space hidden surface removal algorithms for polygonal scenes. These are the z-buffer and scan-line algorithms. There is first an overview of
CD2, also known as LFA-2, is a receptor for CD58 in the human and is expressed on the cell surface of 80-90% of human peripheral blood lymphocytes, a subset of NK cells, and all mature T cells. CD2 mediates lymphocyte adhesion and is involved in T cell activation. RPA-2.10 is ...
A traditional Z-buffer algorithm, for example, will have to take the time to render every polygon of ev- ery object in every drawer of every desk in a building even if the whole building cannot be seen, because the traditional algorithm can resolve visibility only at the pixel level. ...
The column was capped, parafilm-wrapped, and nutated for 2 h at 4 °C. The supernatant was allowed to flow through, and the resin was washed twice with 10 mL E buffer. The resin was incubated in 3 mL E buffer with 10 mM EGTA on the nutator for 10 min at 4 °C to elute the ...
The hidden line/hidden surface/removal problem has been addressed a number of different ways. Existing solutions to this problem include shifting the depth (z-value) of the line within the z-buffer with respect to the surface such that the line is always perceived as being closer to a viewer...
increasing s peed and i m p r oving efficiency of hidden surface re moving,which is suitable for band width 2li m ited on 2chi p 3D graphics rendering system 1The design op ti m izes the Z Cache structure t o acquire high hit rate,and uses one 2level H ierarchical Z 2Buffer ...
672. The z-buffer algorithm is used to deduce the nearest visible rendering primitive at each pixel and hence the colour of the pixel to be output. The screen space renderer need only maintain a z-buffer for each tile, whereas a conventional renderer must maintain a z-buffer for the ...
hidden surface removalThis paper compares two image space hidden surface removal algorithms for polygonal scenes. These are the z-buffer and scan-line algorithms. There is first an overview of each algorithm, followed by a simulation experiment, designed to compare the number of polygons per ...
Hidden surface removalPolygon modelZ-bufferRay castIn computer-generated holograms, description for object model is important to achieve high quality reproduced-image. In this paper, we propose new algorithm for hidden surface removal method of computer generated holograms using Z-Buffer that is ...
A method and apparatus for retaining objects having equal Z-values. 1. A method of retaining objects having equal Z-values in a Z-buffer. The Z-buffer includes a first object. The method comprises the