key, value = random.choice(list(deck_of_cards.items())) player_deck[key] = value 1. 2. 3. 4. 5. 或者如果您想直接将键和值放入字典中,则可以这样做 player_deck = dict([random.choice(list(deck_of_cards.items()))]) 1. 它不存储在字典中 @mvrht只需将键和值添加到字典中 只是dict([...
Each group has exactlyXcards. All the cards in each group have the same integer. Example 1: Input:deck = [1,2,3,4,4,3,2,1]Output:trueExplanation:Possible partition [1,1],[2,2],[3,3],[4,4]. Example 2: Input:deck=[1,1,1,2,2,2,3,3]Output:false´Explanation:Nopossiblep...
def create_deck(shuffle=False): """Create a new deck of 52 cards""" deck = [(s, r) for r in RANKS for s in SUITS] if shuffle: random.shuffle(deck) return deck def deal_hands(deck): """Deal the cards in the deck into four hands""" return (deck[0::4], deck[1::4], d...
# 需要導入模塊: import Card [as 別名]# 或者: from Card importshuffleDeckofCards[as 別名]importEnumsCards# 0: Player, 1: KInumberOf = [] startPlayer =0numberOf.append(int(input("How many players? "))) numberOf.append(int(input("How many computers? ")))# direction 1: clockwise, -...
要做这个游戏你必须要有“一副卡牌”(“deck of cards”)的概念,并且把它运用到你的 Python 程序里。然后你需要去写 Python 代码来实现这个想象中的卡牌游戏,并且让玩你游戏的人认为它是真的,即使它不是。你需要的是“一副牌”的思维框架,程序员们将此称之为一种“数据结构”。
print("Dealers cards: ") print(" "+ dealerHand.getCard(0)) print(" "+ dealerHand.getCard(1))whiledealerHand.getHandValue() <=16: drawCard = deck,dealCard() print("Dealer hits and draws a "+ drawCard) dealerHand.addCard(drawCard)ifdealerHand.getHandValue() >21: ...
Example: A Deck of Cards 以下示例显示了一副常规纸牌的实现: # game.pyimportrandom SUITS ="♠ ♡ ♢ ♣".split() RANKS ="2 3 4 5 6 7 8 9 10 J Q K A".split()defcreate_deck(shuffle=False):"""Create a new deck of 52 cards"""deck = [(s, r)forrinRANKSforsinSUITS]if...
#生成Deck实例 deck = Deck() print(deck) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 但是,千万不要这么做。这引入了Python中最常见的反常模式:使用可变的默认参数。问题是Deck的所有实例都将使用相同的列表对象作为.cards属性的默认值。 这意味着,如果从一个Deck中移除一张卡,那么它也会从...
self.cards.remove(card) other_hand.add(card) class Poke(Hand): """A deck of playing cards.""" def populate(self): # 生成一副牌 for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): # 洗牌 ...