PlayingCard(rank='J', suit='♠'), PlayingCard(rank='Q', suit='♠'), PlayingCard(rank='K', suit='♠'), PlayingCard(rank='A', suit='♠')] 1. 2. 3. 4. 5. 理论上,我们可以使用make_french_deck()为Deck设置默认的属性(Deck.cards)值。 from dataclasses import dataclass from...
deck = [Card(suit, rank) for suit in suits for rank in ranks] 1. 2. 3. 4. 实现洗牌功能: import random def shuffle_deck(deck): random.shuffle(deck) 1. 2. 3. 实现发牌功能: def deal_cards(deck, num_players, num_cards): hands = [[] for _ in range(num_players)] for i in...
print(card) print('\n 反迭代操作') for card inreversed(deck[:3]): print(card) # Output slice is -- [Card(rank='2', suit='spades'), Card(rank='3', suit='spades'), Card(rank='4', suit='spades')] [Card(rank='10', suit='spades'), Card(rank='J', suit='spades')] 迭...
将我们的纸牌游戏翻译成以下几个类, Card, Deck, Player, Game ,下面是代码实现。 # game.py import random import sys class Card: SUITS = "♠ ♡ ♢ ♣".split() RANKS = "2 3 4 5 6 7 8 9 10 J Q K A".split() def __init__(self, suit, rank): self.suit = suit self.ra...
运行结果跟 DataClassCard一样 但是nametuple也有一些限制和不足。例如,我们不能对nametuple实例的属性值进行更改,因为从根本上将nametuple是元组类,是不可更改数据类型。在某些应用中,这可能是很棒的功能,但在其他应用场景中,拥有更多灵活性会更好: 由于nametuple不可更改性,运行结果报错如下 ...
For example: I couldn't come up with a better solution for Player inheriting deck and putting card_list as a class variable for Deck. First, let's make a Card class: class Card: def __init__ (self, value, color): self.value = value self.color = color Then, let's make a list...
self.card=None self.name=nameclassGame:def__init__(self): name1= input('p1 name') name2= input('p2 name') self.deck=Deck() self.p1=Player(name1) self.p2=Player(name2)defwins(self, winner):print("{} wins this round".format(winner))defdraw(self, p1n, p1c, p2n, p2c):print...
Card(rank='3', suit='hearts') >>> choice(deck) Card(rank='K', suit='spades') >>> choice(deck) Card(rank='2', suit='clubs') 现在已经可以体会到通过实现特殊方法来利用 Python 数据模型的两个好 处。 作为你的类的用户,他们不必去记住标准操作的各式名称(“怎么 ...
Card(rank='A', suit='hearts') 随机抽取一张牌 这里借助 random 模块实现随机抽牌的功能 fromrandomimport choice # 利用random.choice 随机抽取一张纸牌print("random choice ---")print(choice(deck))print(choice(deck))print(choice(deck)) # Outputrandom...
#用 Card 创建一张纸牌beer_card = Card('7','diamonds')print(beer_card) # 打印输出deck = FrenchDeck()print('len is ---')print(len(deck))# 返回首张 纸牌print(deck[0])# 返回最后一张纸牌print(deck[-1])# OutputCard(rank='7', suit='diamonds')len is ---52Card(rank='2', suit=...