deck = [Card(suit, rank) for suit in suits for rank in ranks] 1. 2. 3. 4. 实现洗牌功能: import random def shuffle_deck(deck): random.shuffle(deck) 1. 2. 3. 实现发牌功能: def deal_cards(deck, num_players, num_cards): hands = [[] for _ in range(num_players)] for i in...
import random class Card: def __init__(self, suit, rank): self.suit = suit self.rank = rank def __repr__(self): return f"{self.rank} of {self.suit}" class Deck: _ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'] _suits...
print(card) print('\n 反迭代操作') for card in reversed(deck[:3]): print(card) # Output slice is -- [Card(rank='2', suit='spades'), Card(rank='3', suit='spades'), Card(rank='4', suit='spades')] [Card(rank='10', suit='spades'), Card(rank='J', suit='spades')] ...
print(card) print('\n 反迭代操作') for card in reversed(deck[:3]): print(card) # Output slice is -- [Card(rank='2', suit='spades'), Card(rank='3', suit='spades'), Card(rank='4', suit='spades')] [Card(rank='10', suit='spades'), Card(rank='J', suit='spades')] ...
运行结果跟 DataClassCard一样 但是nametuple也有一些限制和不足。例如,我们不能对nametuple实例的属性值进行更改,因为从根本上将nametuple是元组类,是不可更改数据类型。在某些应用中,这可能是很棒的功能,但在其他应用场景中,拥有更多灵活性会更好: 由于nametuple不可更改性,运行结果报错如下 ...
Card(rank='A', suit='hearts') 随机抽取一张牌 这里借助 random 模块实现随机抽牌的功能 fromrandomimport choice # 利用random.choice 随机抽取一张纸牌print("random choice ---")print(choice(deck))print(choice(deck))print(choice(deck)) # Outputrandom...
other_hand.add(card) class Poke(Hand): """A deck of playing cards.""" def populate(self): # 生成一副牌 for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): # 洗牌 import random
#用 Card 创建一张纸牌beer_card = Card('7','diamonds')print(beer_card) # 打印输出deck = FrenchDeck()print('len is ---')print(len(deck))# 返回首张 纸牌print(deck[0])# 返回最后一张纸牌print(deck[-1])# OutputCard(rank='7', suit='diamonds')len is ---52Card(rank='2', suit=...
Card(rank='A', suit='clubs'), Card(rank='A', suit='hearts')] 只需实现__getitem__特殊方法,我们的牌组也是可迭代的: >>>forcardindeck:# doctest: +ELLIPSIS...print(card) Card(rank='2', suit='spades') Card(rank='3', suit='spades') ...
牌库则是Class Deck。 方法shuffle()可以洗牌库; 方法deal_card()用来发牌。 规定好这些基础方法以后,重发牌、加牌、摊牌都可以通过这些功能的组合来实现。例如开局就是洗牌库,向双方发牌;双方手牌加上两张发出来的牌。等等。 此外这个游戏还第一次涉及到怎样在画面上绘制固定的图形。整张牌表是一张大图,怎么...