class in UnityEngine / 继承自:Object 描述 定义Collider2D 的表面属性的资源类型。 注意:此类的 3D 等效项拼写为没有 S 的“PhysicMaterial”,但是此类拼写为带有 S 的“Physic**s**Material”。 另请参阅:PhysicMaterial类。 变量 bounciness碰撞过程中的弹性程度。
UnityEngine UnityEditor Unity Other PhysicsMaterial2D.bounciness public float bounciness ; 설명 The degree of elasticity during collisions. A value of zero indicates no elasticity (ie, no bounce at all) while a value of one indicates perfect elasticity.See Also: PhysicMaterial.bounciness. ...
To use a Physics Material 2D, simply drag it onto an object with a 2D collider attached or drag it to the collider component in the inspector. Note that for 3D physics, the equivalent asset is referred to as a Physic Material (ie, no S at the end of physic) - it is important in ...
To use a Physics Material 2D, simply drag it onto an object with a 2D collider attached or drag it to the collider component in the inspector. Note that for 3D physics, the equivalent asset is referred to as a Physic Material (ie, no S at the end of physic) - it is important in ...
Baumgarte Scale 设置用于确定 Unity 解算碰撞重叠速度的缩放因子。 Baumgarte Time of Impact Scale 设置用于确定 Unity 解算撞击时间重叠速度的缩放因子。 Time to Sleep 在2D 刚体停止移动之后而进入睡眠状态之前必须经过的时间(以秒为单位)。 Linear Sleep Tolerance 设置线性速度,在低于该速度时,2D 刚体在经过 Time...
class in UnityEngine / 继承自:Object 描述 定义Collider2D 的表面属性的资源类型。 注意:此类的 3D 等效项拼写为没有 S 的“PhysicMaterial”,但是此类拼写为带有 S 的“PhysicsMaterial”。 另请参阅:PhysicMaterial类。 变量 bounciness碰撞过程中的弹性程度。
unity3d.com Version: 2018.2 Language: Русский Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngin...
unity3d.com Version: 2019.1 Idioma: Español Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSy...
UnityEditor Unity OtherPhysicsMaterial2Dclass in UnityEngine / 继承自:Object描述 定义Collider2D 的表面属性的资源类型。 注意:此类的 3D 等效项拼写为没有 S 的“PhysicMaterial”,但是此类拼写为带有 S 的“PhysicsMaterial”。另请参阅:PhysicMaterial 类。
class in UnityEngine / 继承自:Object描述 定义Collider2D 的表面属性的资源类型。 注意:此类的 3D 等效项拼写为没有 S 的“PhysicMaterial”,但是此类拼写为带有 S 的“PhysicsMaterial”。另请参阅:PhysicMaterial 类。 变量 bounciness 碰撞过程中的弹性程度。 friction 摩擦系数。