The texture size must be a power of two (1, 2, 4, 8,16, 32, 64,128, 256 and so on up to 2048 or 4096 depending a little on the hardware), though you don't need to have a square texture, 128x512 is perfectly valid. on nvidia cards above GF6xxx the power of two limit has...
Nevertheless, the limit you are discussing is per-image dimension in your array texture. That is, if your maximum texture size is 4096, that means a 2D texture is limited to 4096x4096 per-image for the highest detail mipmap level. Layers in your array texture are not like Texture Image ...
The texture size must be a power of two (1, 2, 4, 8,16, 32, 64,128, 256 and so on up to 2048 or 4096 depending a little on the hardware), though you don't need to have a square texture, 128x512 is perfectly valid. on nvidia cards above GF6xxx the power of two limit has...
The texture size must be a power of two (1, 2, 4, 8,16, 32, 64,128, 256 and so on up to 2048 or 4096 depending a little on the hardware), though you don't need to have a square texture, 128x512 is perfectly valid. on nvidia cards above GF6xxx the power of two limit has...
OpenGL Limit Textures are only limited by the maximum 2D texture resolution reported by OpenGL (usually 8192 or 16384). Auto-Detected Limit Texture size recommended by Houdini based on the amount of VRAM installed on the graphics hardware. Specify Limit Manually specify the limit using the Ma...
int[] maxTextureSize = new int[1]; GLES10.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0); maxTextureSize stores the size limit for decoded image such as 4096x4096, 8192x8192 . Remember to run this piece of code in the MainThread or you will get Zero. Share Follow ed...
{ pPicture->Release(); // Decrements IPicture Reference Count return FALSE; // Return False (Failure) } glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glMaxTexDim); // Get Maximum Texture Size Supported pPicture->get_Width(&lWidth); // Get IPicture Width (Convert To Pixels) lWidthPixels = ...
publicstaticintgetOpenglRenderLimitValue() {intmaxsize ;if(Build.VERSION.SDK_INT >=Build.VERSION_CODES.LOLLIPOP) { maxsize=getGLESTextureLimitEqualAboveLollipop(); }else{ maxsize=getOpenglRenderLimitBelowLollipop(); }returnmaxsize ==0 ? 4096: maxsize; ...
那怎么样才能绘制到MediaCodec的Surface当中去呢,我们知道录制视频是在一个线程中,显示图(GLSurfaceView)是在另一个GLThread线程中进行的,所以这两者的EGL环境也不同,但是两者又共享上下文资源,录制现场中画面的绘制需要用到显示线程中的texture等,那么这个线程就需要我们做这些: ...
* texture-size-limit : 4096 * vendor : Intel Open Source Technology Center * zerocopy : False CollaboratorAuthor totaamcommentedNov 6, 2015 2015-11-06 04:27:51: markmandel commented Not sure if this helps - I dug into what driver that I was using: ...