1283(Stack Overflow)原因:可能是由于多个模组试图同时访问或修改相同的原版代码。 1283 1284(Stack Underflow)原因:显卡驱动、mod冲突、着色器出错。 1285(Out Of Memory)原因:可能是配置文件发生冲突或者游戏内存(动态内存)分配不足、mod冲突。 1286(Invalid Framebuffer Operation)原因:游戏内存溢出或显卡驱动没更新。
No performance hit, but an annoying message is the "OpenGL Error: 1283 (Stack Overflow), Recently installed Optifine with Impact, when both versions are stand alone, no error. Yesterday there was no error, and only today I have been getting it. When does this happen? When I join any wo...
GL_INVALID_OPERATION :(1282)命令的状态集合对于指定的参数非法。 GL_STACK_OVERFLOW :(1283)压栈操作超出堆栈大小。 GL_STACK_UNDERFLOW :(1284)出栈操作达到堆栈底部。 GL_OUT_OF_MEMORY :(1285)不能分配足够内存时。 GL_INVALID_FRAMEBUFFER_OPERATION :(1286)当操作未准备好的真缓存时。 GL_CONTEXT_LOST :...
GL_STACK_OVERFLOW :(1283)压栈操作超出堆栈大小。 GL_STACK_UNDERFLOW :(1284)出栈操作达到堆栈底部。 GL_OUT_OF_MEMORY :(1285)不能分配足够内存时。 GL_INVALID_FRAMEBUFFER_OPERATION :(1286)当操作未准备好的真缓存时。 GL_CONTEXT_LOST :(1287)由于显卡重置导致 OpenGL context 丢失。
GL_STACK_OVERFLOW 1283 Set when a stack pushing operation causes a stack overflow. GL_STACK_UNDERFLOW 1284 Set when a stack popping operation occurs while the stack is at its lowest point. GL_OUT_OF_MEMORY 1285 Set when a memory allocation operation cannot allocate (enough) memory. GL_INVALI...
[Android.Runtime.Register("GL_STACK_OVERFLOW")]publicconstintGlStackOverflow =1283; Field Value Value = 1283 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms described in ...
case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break; case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break; case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break; ...
{caseGL_INVALID_ENUM:error="INVALID_ENUM";break;caseGL_INVALID_VALUE:error="INVALID_VALUE";break;caseGL_INVALID_OPERATION:error="INVALID_OPERATION";break;//case GL_STACK_OVERFLOW:// error = "STACK_OVERFLOW";// break;//case GL_STACK_UNDERFLOW:// error = "STACK_UNDERFLOOR";// break;case...
你打电话给GLES20.glCompileShader(vertexShader)后就错过了给glShaderSource()的电话
{caseGL_INVALID_ENUM: error="INVALID_ENUM";break;caseGL_INVALID_VALUE: error="INVALID_VALUE";break;caseGL_INVALID_OPERATION: error="INVALID_OPERATION";break;caseGL_STACK_OVERFLOW: error="STACK_OVERFLOW";break;caseGL_STACK_UNDERFLOW: error="STACK_UNDERFLOW";break;caseGL_OUT_OF_MEMORY: error=...