1282 1283(Stack Overflow)原因:可能是由于多个模组试图同时访问或修改相同的原版代码。 1283 1284(Stack Underflow)原因:显卡驱动、mod冲突、着色器出错。 1285(Out Of Memory)原因:可能是配置文件发生冲突或者游戏内存(动态内存)分配不足、mod冲突。 1286(Invalid Framebuffer Operation)原因:游戏内存溢出或显卡驱动没...
錯誤碼描述 GL_INVALID_ENUM GLenum 參數超出範圍。 GL_INVALID_VALUE 數值參數超出範圍。 GL_INVALID_OPERATION 在目前狀態下的操作不合法。 GL_STACK_OVERFLOW(堆疊溢位) 函式會導致堆疊溢位。 堆疊下溢 (GL_STACK_UNDERFLOW) 函式會導致堆疊下溢。 GL_OUT_OF_MEMORY 記憶體不足,無法執行函式。意見...
No performance hit, but an annoying message is the "OpenGL Error: 1283 (Stack Overflow), Recently installed Optifine with Impact, when both versions are stand alone, no error. Yesterday there was no error, and only today I have been getting it. When does this happen? When I join any wo...
Also, checkhttps://stackoverflow.com/questions/65962222/solving-opengl-error-glerror-glerror-err-12289-opengl-opaque-egldisplayfor more details Thanks a lot@vchoutasfor your help :) solved the problem by changing os.environ['PYOPENGL_PLATFORM'] = 'egl' in demo.py and inference.py to: os....
Given when a stack popping operation cannot be done because the stack is already at its lowest point. GL_OUT_OF_MEMORY, 0x0505 Given when performing an operation that can allocate memory, and the memory cannot be allocated. The results of OpenGL functions that return this error are undefined...
OpenGL error 0x0500 in cocos2dx 在gl.h中定义了各个错误的含义: /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 ...
std::string error; switch (errorCode) { case GL_INVALID_ENUM: error = "INVALID_ENUM"; break; case GL_INVALID_VALUE: error = "INVALID_VALUE"; break; case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break; case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break; ...
caseGL_STACK_OVERFLOW:error="STACK_OVERFLOW";break;caseGL_STACK_UNDERFLOW:error="STACK_UNDERFLOW";break;caseGL_OUT_OF_MEMORY:error="OUT_OF_MEMORY";break;caseGL_INVALID_FRAMEBUFFER_OPERATION:error="INVALID_FRAMEBUFFER_OPERATION";break;}std::cout<<error<<" | "<<file<<" ("<<line<<")"<<...
Error compiling shader type 35633: '0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES ‘ 运行glxinfo | grep OpenGL 命令,结果是这样的: 按照Stackoverflow,我尝试这样跑: MESA_GL_VERSION_OVERRIDE=3.3 ./t04 ...
^https://registry.khronos.org/OpenGL-Refpages/es3.1/html/glGetError.xhtml ^abhttps://registry.khronos.org/OpenGL-Refpages/es3.1/html/glBindImageTexture.xhtml ^https://stackoverflow.com/questions/17851431/what-does-immutable-texture-mean ^https://blog.csdn.net/whl0071/article/details/127422811 ...