GLsizei length, const GLchar* message, const void* userParam ) { fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), type, severity, message ); } // During init, enable debug output...
复制 -(CGSize)renderBufferSize{GLint renderbufferWidth,renderbufferHeight;glGetRenderbufferParameteriv(GL_RENDERBUFFER,GL_RENDERBUFFER_WIDTH,&renderbufferWidth);glGetRenderbufferParameteriv(GL_RENDERBUFFER,GL_RENDERBUFFER_HEIGHT,&renderbufferHeight);returnCGSizeMake(renderbufferWidth,renderbufferHeight);} 3...
使用PeekMessage()可以在不锁住我们的程序的前提下对消息进行检查。许多程序使用GetMessage(),也可以很好的工作。但使用GetMessage(),程序在收到paint消息或其他别的什么窗口消息之前不会做任何事。 Cpp代码 if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // 有消息在等待吗? { 下面的代码查看是否出现退出消息。如...
It is known that mstsc graphic driver doesn't support opengl. When opening a game which needs opengl, it can not succeed in creating a window. You will get a error message like this. Error launch application Can't create gl window More info: GLFWError #65542 Happen, WGL: The driver ...
The reason i thought the problem was Intel was because of the error message: Error! OpenGL context reports version 4.6 but does not export required functions for 4.5 (glGetnTexImage) Please report this issue to OpenGL driver vendor 'intel' If someone out there is having the same problem with...
08-31 17:34:36.352 11595 11595 D PluLog:CameraSurfaceRender.getCameraStatus(Line:472): Get camera status: PREPARED 08-31 17:34:36.354 11595 11595 W PluLog:AirService.checkFloatView(Line:254): The camera status is prepared, skipRelease: false ...
{//eglGetError返回上一个egl中的错误,用户在每个egl函数调用结束都需要调用这个函数。EGLint iErr=eglGetError();if(iErr!=EGL_SUCCESS){returnfalse;}returntrue;}boolCreateEGLContext(){// 第一步:获得或者创建一个可以用于OpenGL ES输出的EGLNativeWindowTypeeglWindow=(EGLNativeWindowType)g_pThis;//第...
RenderThread会维护一个MessageQuene,并通过loop的方式读取消息,执行,RenderThread在启动之前,会为OpenGL创建EglManager、RenderState、VSync信号接收器(这个主要为了动画)等OpenGL渲染需要工具组件,之后启动该线程进入loop: bool RenderThread::threadLoop() { <!--初始化--> setpriority(PRIO_PROCESS, 0, PRIORIT...
In this guide, we are going to show you a few methods that you can do on your computer to fix the Minecraft GLFW 65542 error message. Let’s get started. 1. Restart Your Computer. 2. Update Windows. 3. Reinstall Your Graphics Driver. ...
前言:调试输出是OpenGL4.3版本中增加的一种用于调试的扩展工具。它不仅比glGetError接口提供更多的错误信息,而且还允许通过debugger去定位错误源。 创建调试环境:环境的创建是与平台相关的任务,一般由各种封装库提供接口进行创建。常见的创建方式如下: 1.GLFW创建方式:需要在创建OpenGL环境之前进行调试环境的创建。创建代码...