一般来说,GLAD:ERROR 1282 是INVALID_OPERATION的对应错误代码(有说法说是不一定,保险的话还是用glError()log一下)。另外,我们能确定当时shader已经successfully linked,所以基本也能确定错误的类型。 但是找不出原因。 一直到前天早上,还是找不出原因。导师再次宣布,睡大觉! 导师睡觉之后我在mac上捣鼓了一天,发现能...
pygame.display.flip -出现此错误:"pygame.error:视频系统未初始化“ 、、、 您好,我需要有关翼IDE 101的帮助,因为当我尝试运行我的代码时,实际的程序运行得很好。但是在我退出之后,shell给出了这个错误: File "/Users/kimh2/Desktop/project_1/projectcode()所以我想知道这是一个翼集成开发环境的</em 浏览9...
我尝试在不同的地方使用glGetError(),得到了两个不同的错误代码: 1280和1282;第一个错误是由GLEW内部的一个bug引起的,它导致状态从GL_NO_ERROR变为GL_INVALID_ENUM或类似的东西。有人告诉我忽略这个问题,只需在初始化GLEW之后使用glGetError()将状态更改为glGetError()。在呈现函数中使用glUseProgram()后出现了...
the error flag is set to the appropriate error code value. No other errors are recorded until glGetError is called, the error code is returned, and the flag is reset to GL_NO_ERROR. If a call to glGetError returns GL_NO_ERROR, ...
//Error code 1: Has not create buffer yet.glBindBuffer(GL_ARRAY_BUFFER,1);//Error code 2: Compiled Shader Failed.std::stringcode ="#version 330\n"\"void main(void)\n"\"{\n"\"gl_Position = ftransform()\n"\"}";constGLchar *ptr =code.c_str(); ...
默认情况下glGetError只会打印错误数字,如果你不去记忆的话会非常难以理解。通常我们会写一个助手函数来简便地打印出错误字符串以及错误检测函数调用的位置。 GLenum glCheckError_(const char *file, int line) { GLenum errorCode; while ((errorCode = glGetError()) != GL_NO_ERROR) ...
FlagCodeDescription GL_NO_ERROR 0 No user error reported since the last call to glGetError. GL_INVALID_ENUM 1280 Set when an enumeration parameter is not legal. GL_INVALID_VALUE 1281 Set when a value parameter is not legal. GL_INVALID_OPERATION 1282 Set when the state for a command is ...
18:37:03 bib main error @ Pre render 18:37:03 bib main error 1282: Invalid operation 18:37:03 Config main info [OptiFine] *** Reloading custom textures *** 18:37:03 Config main info [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" 18:37:03 Conf...
"modelCode" : "MacBookPro17,1", "coalitionID" : 17579, "osVersion" : { "train" : "macOS 14.4.1", "build" : "23E224", "releaseType" : "User" }, "captureTime" : "2024-04-28 07:05:52.3779 +0200", "codeSigningMonitor" : 1, "incident" : "D8C0225F-7588-4D0F-8F4D-D3B...
Describe the bug: Logs filled with messages like: [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by ...