the error flag is set to the appropriate error code value. No other errors are recorded until glGetError is called, the error code is returned, and the flag is reset to GL_NO_ERROR. If a call to glGetError returns GL_NO_ERROR, ...
一般来说,GLAD:ERROR 1282 是INVALID_OPERATION的对应错误代码(有说法说是不一定,保险的话还是用glError()log一下)。另外,我们能确定当时shader已经successfully linked,所以基本也能确定错误的类型。 但是找不出原因。 一直到前天早上,还是找不出原因。导师再次宣布,睡大觉! 导师睡觉之后我在mac上捣鼓了一天,发现能...
//Error code 1: Has not create buffer yet.glBindBuffer(GL_ARRAY_BUFFER,1);//Error code 2: Compiled Shader Failed.std::stringcode ="#version 330\n"\"void main(void)\n"\"{\n"\"gl_Position = ftransform()\n"\"}";constGLchar *ptr =code.c_str(); GLuint shader=glCreateShader(GL...
FlagCodeDescription GL_NO_ERROR 0 No user error reported since the last call to glGetError. GL_INVALID_ENUM 1280 Set when an enumeration parameter is not legal. GL_INVALID_VALUE 1281 Set when a value parameter is not legal. GL_INVALID_OPERATION 1282 Set when the state for a command is ...
默认情况下glGetError只会打印错误数字,如果你不去记忆的话会非常难以理解。通常我们会写一个助手函数来简便地打印出错误字符串以及错误检测函数调用的位置。 GLenum glCheckError_(const char *file, int line) { GLenum errorCode; while ((errorCode = glGetError()) != GL_NO_ERROR) ...
"GLError: Invalid Operation":这个错误通常是由于在错误的上下文中调用OpenGL函数导致的。解决方法是确保在正确的上下文中调用OpenGL函数。在Pygame中,可以使用pygame.display.set_mode()函数创建一个OpenGL上下文。 "GLError: Invalid Value":这个错误通常是由于传递了无效的值给OpenGL函数导致的。解决方法是确保传递正确...
18:37:03 bib main error ### GL ERROR ### 18:37:03 bib main error @ Pre render 18:37:03 bib main error 1282: Invalid operation 18:37:03 Config main info [OptiFine] *** Reloading custom textures *** 18:37:03 Config main info [OptiFine] Natural Textures: Parsing default configura...
问在OpenGL中使用最小的PyQt6示例不起作用。错误: glClearColor中的“无效操作”EN在 Android 中有一...
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[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.' ...