1280(Invalid Enum)原因:一般都是安装了optifine的问题,mod冲突或GL版本不对。 1280 1281(Invalid Value)原因:可能是由于模组、图形设置或显卡驱动引起的。 1281 1282(Invalid Operation)原因:显卡驱动、mod冲突、着色器出错。 1282 1283(Stack Overflow)原因:可能是由于多个模组试图同时访问或修改相同的原版代码。 128...
voidShaderProgram::use(){glUseProgram(mProgram);autoe =glGetError(); } e ends up being 1282 (INVALID_OPERATION) If at any point before glUseProgram(..) I call glGetError() it returns 0. So the problem is somehow in relation to that call. A quirk I don't really understand is if ...
The OpenGL Error: 1282 message can also appear if you are using an out-of-date version of OptiFine. You can try updating this software and then see if this is helpful. To download the latest version of OptiFine, go to theOptiFine official download page, and download the newest version ...
The "e" value at the end here is always 1282 (invalid operation, or something like that). I'm not sure why. I've checked glGetError after every command building the list, from the glNewList downwards, and it's always the same (zero). This display list is one of 3 - 2 of which...
several reasons incurring GL_INVALID_OPERATION(GLAD: ERROR 1282) 我大胆猜测(其实完全是凭运气),就是这一行导致了error,然后我把shadowMap数组大小设为3,有3个光源带shadow的正好能跑了,设为1,有一个光源带shadow的正好能跑了,去掉,没shadow的能跑了... 于是我悟了,uniform sampler定义之后就必须要用上!虽...
所有的返回值有: GL_NO_ERROR :(0)当前无错误值 GL_INVALID_ENUM :(1280)仅当使用非法枚举参数时,如果使用该参数有指定环境,则返回 GL_INVALID_OPERATION GL_INVALID_VALUE :(1281)仅当使用非法值参数时,如果使用该参数有指定环境,则返回 GL_INVALID_OPERATION GL_INVALID_OPERATION :(1282)命令的状态集合对于...
GL_INVALID_OPERATION (1282) 当前状态下不允许指定的操作。 违规命令被忽略,除了设置错误标志之外没有其他副作用。 1. GL_INVALID_FRAMEBUFFER_OPERATION (1286) 该命令试图渲染到帧缓冲区或从帧缓冲区读取,而当前绑定的帧缓冲区不是帧缓冲区完成状态(即glCheckFramebufferStatus的返回值不是GL_FRAMEBUFFER_COMPLETE...
std::string error; switch (errorCode) { case GL_INVALID_ENUM: error = "INVALID_ENUM"; break; case GL_INVALID_VALUE: error = "INVALID_VALUE"; break; case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break; case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break; ...
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GLES20.GlInvalidOperation Field Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("GL_INVALID_OPERATION")] public const int GlInvalidOperation = 1282; Field Value Value = 1282 Int32 Attributes RegisterAttribute Remarks ...