Ray Tracing in One Weekend Book Series 《Ray Tracing in One Weekend》是一个广受好评的关于光线追踪的入门实践教程,教程手把手教你仅用几百行C++代码逐步搭建一个软件光线追踪渲染器。 这是一个系列教程,包括 《Ray Tracing in One Weekend》 《Ray Tracing: The Next Week》 《Ray Tracing: The Reset of...
nano_raytracing_page.vue BeginCanvas HitObject Normal Antialiasing Diffuse Mental Dielectrics Summary Foreword 本文参考[Ray Tracing in One Weekend],详细讲述了基于Web页面,可视化一系列PathTracing细节的过程,本文结合在线页面展示、详细代码,旨在加深对CG知识记忆和理解,从容面对面试难题。 0 鉴于篇幅原因,其他内...
///ray.h//---//[author] lv//[begin ] 2018.12//[brief ] the ray-class for the ray-tracing project//from the 《ray tracing in one week》//---#pragmaonce#include"RTdef.h"namespacert {classray {public: ray() :_a{ rtvec() } , _b{ rtvec() } { } ray(constrtvec& a,con...
///ray.h//---//[author] lv//[begin ] 2018.12//[brief ] the ray-class for the ray-tracing project//from the 《ray tracing in one week》//---#ifndef RAY_H#defineRAY_H#include<lvgm\type_vec\type_vec.h>//https://www.cnblogs.com/lv-anchoret/p/10163085.htmlclassray {public:usi...
// [brief ] the ray-class for the ray-tracing project // from the 《ray tracing in one week》 // --- #ifndef RAY_H #define RAY_H #include<lvgm\type_vec\type_vec.h>//https://www.cnblogs.com/lv-anchoret/p/10163085.html class ray { public: using value_type = lvgm::precision...
🧪 A simple 3D raytracer written in Lua over a couple of weekends. experimentluagraphicscomputer-graphicsray-tracerraytracerraytracingray-tracing3d3d-graphicsraytracing-one-weekendpeter-shirleyray-tracing-in-one-weekendray-tracing-the-next-weekraytracing-in-one-weekendray-tracing-in-a-weekend ...
《Ray Tracing in One Weekend》阅读笔记 - 5、表面法线和多个物体,程序员大本营,技术文章内容聚合第一站。
Ray Tracing in One Weekend Resources for The Ray Tracing in One Weekend Book Series 286followers https://raytracing.github.io/ steve@hollasch.net Overview Repositories6 Projects Packages People1 More Repositories Loading Type Language Sort
《ray traing in one week》最后一个概念就是给摄像机添加一个消音模糊/聚焦模糊,或者通俗点就叫景深。 而对于景深这个概念,就关系到摄像机的原理了 我用我自己学习理解到的说一下景深是什么样子的: 一束平行光摄入凸透镜之后,光线会汇聚在一点上,延长,那么光线会在这一点之后离散,这个点就叫做焦点 ...
continue reading the rest of the Peter Shirley’s series:Ray Tracing: The Next Week, andRay Tracing: The Rest of Your Life. look into using theOptiX APIwhich uses CUDA as the shading language, has CUDA interoperability and accesses the latestTuring RT Coresfor hardware acceleration. ...