If you have multiple threads writing to the Console, then instead of calling flush all the time, another option is to create a background thread that will tick over and refresh the screen x times a second. (depending on what framerate you require). Known issues HighSpeedWriter currently is...
importnet.minecraft.client.renderer.GlStateManager;//导入方法依赖的package包/类publicvoiddoRenderLayer(EntityIronGolem entitylivingbaseIn,floatp_177141_2_,floatp_177141_3_,floatpartialTicks,floatp_177141_5_,floatp_177141_6_,floatp_177141_7_,floatscale){if(entitylivingbaseIn.getHoldRos...