For a game you could dedicate a timer thread to refresh on tick and allow you to control the refresh rate, and cpu usage. Higher refresh rates will use more cpu. Getting started with HighSpeedWriter You use Konsole in the same way as described in the docs further above, except that all...
importnet.minecraft.client.renderer.GlStateManager;//导入方法依赖的package包/类publicvoiddoRenderLayer(EntityIronGolem entitylivingbaseIn,floatp_177141_2_,floatp_177141_3_,floatpartialTicks,floatp_177141_5_,floatp_177141_6_,floatp_177141_7_,floatscale){if(entitylivingbaseIn.getHoldRos...