Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be...
[Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")]publicconstintGlNearestMipmapNearest =9984; 欄位值 Value = 9984 Int32 屬性 RegisterAttribute 備註 此頁面的部分是根據 Android 開放原始碼專案所建立和共用的工作進行修改,並根據 Creative Commons 2.5 屬性授權中所述的詞彙使用。
V var GL_NEAREST_MIPMAP_NEAREST: Int32 V var GL_NEVER: Int32 V var GL_NICEST: Int32 V var GL_NONE: Int32 V var GL_NOTEQUAL: Int32 V var GL_NO_ERROR: Int32 V var GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int32 V var GL_NUM_SHADER_BINARY_FORMATS: Int32 V var GL_OBJECT_TYPE_APPL...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be ...
V var GL_NEAREST_MIPMAP_NEAREST: Int32 V var GL_NEVER: Int32 V var GL_NICEST: Int32 V var GL_NONE: Int32 V var GL_NOTEQUAL: Int32 V var GL_NO_ERROR: Int32 V var GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int32 V var GL_NUM_SHADER_BINARY_FORMATS: Int32 V var GL_OBJECT_TYPE_APPL...
Update - this older issue might be related: #6457 Description I was reading the Texture Constants documentation (https://threejs.org/docs/index.html#api/en/constants/Textures) and noticed the descriptions for "NearestMipmapLinearFilter" ...
GL_NEAREST..gl_texturemode GL_LINEAR_MIPMAP_LINEAR gl_texturemode GL_NEAREST话说fps低的可以上网查查cs优化参数
GL_LINEAR_MIPMAP_NEAREST, GL11.GL_LINEAR, GL12.GL_CLAMP_TO_EDGE, GL12.GL_CLAMP_TO_EDGE, Globals.NO_MIPMAP_CUTOFF); int mip_scale = 1; int mip_level = 0; int mip_size = TEXELS_PER_CHUNK; while (mip_size >= 1) { GL11.glLoadIdentity(); GL11.glScalef(1f/mip_scale, 1f/mip...
[Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")]publicconstintGlNearestMipmapNearest =9984; Field Value Value = 9984 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms...