var GL_LINEAR_MIPMAP_LINEAR: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BL...
[Android.Runtime.Register("GL_LINEAR_MIPMAP_LINEAR")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlLinearMipmapLinear'. This class will be removed in a future release.")] public const int GlLinearMipmapLinear = 9987; 欄位值 Value = 9987 Int32 屬性 RegisterAt...
V var GL_LINEAR_MIPMAP_LINEAR: Int32 V var GL_LINEAR_MIPMAP_NEAREST: Int32 V var GL_LINES: Int32 V var GL_LINE_LOOP: Int32 V var GL_LINE_STRIP: Int32 V var GL_LINE_WIDTH: Int32 V var GL_LINK_STATUS: Int32 V var GL_LOW_FLOAT: Int32 V var GL_LOW_INT: Int32 V var ...
Add to Collections Add to Plan Print TwitterLinkedInFacebookEmail Reference Feedback Definition Namespace: Javax.Microedition.Khronos.Opengles Assembly: Mono.Android.dll C# [Android.Runtime.Register("GL_LINEAR_MIPMAP_LINEAR")]publicconstintGlLinearMipmapLinear =9987; ...
GL_NEAREST..gl_texturemode GL_LINEAR_MIPMAP_LINEAR gl_texturemode GL_NEAREST话说fps低的可以上网查查cs优化参数
网络释义 1. 贴图过滤 韩中电脑游戏辞典 :::... ... (Military Game) 军事游戏、战争游戏 (MIPMAP Linear) 贴图过滤 (Bi-linear Filtering) 双线性过滤 ... www.chi2ko.com|基于45个网页© 2024 Microsoft 隐私声明和 Cookie 法律声明 广告 帮助 反馈...
MIPMAP.Linear网络贴图过滤网络释义 1. 贴图过滤 韩中电脑游戏辞典 :::... ... (Military Game) 军事游戏、战争游戏 (MIPMAP Linear) 贴图过滤 (Bi-linear Filtering) 双线性过滤 ... www.chi2ko.com|基于45个网页© 2024 Microsoft 隐私声明和 Cookie 法律声明 广告 帮助 反馈...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapLinear'. This class will be removed in a future release. [Android.Runtime.Register("GL_NEAREST_MIPMAP_LINEAR")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapLinear'. This class will be removed...
[Android.Runtime.Register("GL_NEAREST_MIPMAP_LINEAR")] public const int GlNearestMipmapLinear = 9986; Valor de campo Value = 9986 Int32 Atributos RegisterAttribute Comentarios Las partes de esta página son modificaciones basadas en el trabajo creado y compartido por el proyecto de código...
GL_LINEAR_MIPMAP_LINEAR) { mipmaps = img.buildMipMaps(); GLImage.updateMipMapsArea(mipmaps, texture_file.getBaseFadeoutLevel(), texture_file.getFadeoutFactor(), 0, 0, width, height, texture_file.hasMaxAlpha()); } else mipmaps = new GLImage[]{img}; uploadTexture(mipmaps, texture_...