Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. [Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be r...
[Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")]publicconstintGlNearestMipmapNearest =9984; 欄位值 Value = 9984 Int32 屬性 RegisterAttribute 備註 此頁面的部分是根據 Android 開放原始碼專案所建立和共用的工作進行修改,並根據 Creative Commons 2.5 屬性授權中所述的詞彙使用。
V var GL_NEAREST_MIPMAP_NEAREST: Int32 V var GL_NEVER: Int32 V var GL_NICEST: Int32 V var GL_NONE: Int32 V var GL_NOTEQUAL: Int32 V var GL_NO_ERROR: Int32 V var GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int32 V var GL_NUM_SHADER_BINARY_FORMATS: Int32 V var GL_OBJECT_TYPE_APPL...
Add Print TwitterLinkedInFacebookEmail Reference Feedback Definition Namespace: Javax.Microedition.Khronos.Opengles Assembly: Mono.Android.dll Caution Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. ...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be removed in a future release. C# [Android.Runtime.Register("GL_NEAREST_MIPMAP_NEAREST")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlNearestMipmapNearest'. This class will be...
V var GL_NEAREST_MIPMAP_LINEAR: Int32 V var GL_NEAREST_MIPMAP_NEAREST: Int32 V var GL_NEVER: Int32 V var GL_NICEST: Int32 V var GL_NONE: Int32 V var GL_NOTEQUAL: Int32 V var GL_NO_ERROR: Int32 V var GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int32 V var GL_NUM_SHADER_BINARY_...
LinearMipmapNearestFilter:chooses the mipmap that most closely matches the size of the pixel being textured and uses theLinearFiltercriterion (a weighted average of the four texels that are closest to the center of the pixel) to produce a texture value. ...
GL_NEAREST: return "n"; case GLES20.GL_LINEAR: return "l"; case GLES20.GL_NEAREST_MIPMAP_NEAREST: return "nn"; case GLES20.GL_LINEAR_MIPMAP_NEAREST: return "ln"; case GLES20.GL_LINEAR_MIPMAP_LINEAR: return "ll"; default: return "nl"; } } ...
At the moment even when Texture.generateMipmaps is set to true mipmaps are not generated if minFilter is set to NearestFilter or LinearFilter. However when using the shader_texture_lod extension to enable the texture2DLodEXT function in ...
GL_NEAREST..gl_texturemode GL_LINEAR_MIPMAP_LINEAR gl_texturemode GL_NEAREST话说fps低的可以上网查查cs优化参数