There is now instant despawning at a set radius (varies with sim distance) The light level requirement for despawning has been removed. Certain events that used to grant persistence no longer do, most notably monsters targeting other mobs/players. The only remaining issue that has been joined ...
Spawning:MobLimiter can be configured to limit the spawning of new mobs in real time, checking the number of the applicable mob type in a "view distance" (as a chunk radius) as well as in an individual chunk and blocking the addition of extra mobs beyond the limit. Entity Unload:Similar...
MC-15790No hostile mobs spawning, expect with spawner Resolved MC-40069Mobs Rarley Spawning Above And Below Ground Resolved MC-42053Low mob spawn rates on low render distances Resolved MC-52042Mob cap filled? Resolved MC-52991Mob spawning behaviour affected by render distance. ...
Phase one - 多重岩石 用rock_group代替a_rock.复位岩石组成空的集合set. 你的rock spawner产生一个新岩石(Sprite的一个对象实例) 并添加到rock_group里面 修改你的rock spawner使得屏幕里面的岩石数量有上限。我们建议最多12个太多岩石的话游戏会不那么好玩而且动画会明显变慢。 建立一个process_sprite_group函数....
public final class SpawnerAnimals { private static final int MOB_COUNT_DIV = (int)Math.pow(17.0D, 2.0D); /** The 17x17 area around the player where mobs can spawn */ private final Set eligibleChunksForSpawning = Sets.newHashSet(); ...
Mob farms do not seem to be working properly, and seem to be spawning virtually nothing in most instances. For this, I have screenshots of what I've tried: #1 standard, 2 high spawner, with a water drop for the killing blow After an hour of waiting AFK, nothing spawned. I took in ...