MobLimiter also offers spawner modification protection to prevent unwanted changes to the mobs a spawner produces, as well as mob age locking for when you want to keep your baby a baby forever. Configuration General Settings radius: The "view distance" to check for mobs, as a chunk radius (...
What I expected: Just like in single player, under normal circumstances the server would have radius 9 chunks loaded (radius 2= tiny render distance, radius 4=short, radius 8=normal, and load a 9th chunk out so that block ticks can affect stuff into that next chunk), and would have gam...
-- Run a python script to the send a service call to gazebo_ros to spawn a URDF robot --> <node name="urdf_spawner" pkg="gazebo_ros" type="spawn_model" respawn="false" output="screen" args="-urdf -model rrbot -param robot_description"/> </launch> 1. 2. 3. 4. 5. 6. 7....
merge-radius: exp: 3.0 item: 2.5 wither-spawn-sound-radius: 0 arrow-despawn-rate: 1200 item-despawn-rate: 6000 enable-zombie-pigmen-portal-spawns: true hanging-tick-frequency: 100 zombie-aggressive-towards-villager: true max-entity-collisions: 8 dragon-death-sound-radius: 0 seed-village: 103...
public final class SpawnerAnimals { private static final int MOB_COUNT_DIV = (int)Math.pow(17.0D, 2.0D); /** The 17x17 area around the player where mobs can spawn */ private final Set eligibleChunksForSpawning = Sets.newHashSet(); ...