enumeration 描述 定义为精灵生成的网格类型。 变量 FullRect等于用户指定的精灵大小的矩形网格。 Tight基于像素 Alpha 值的紧密网格。尽可能多地裁剪多余像素。
如果需要自定制texture-space效果它能用于拉伸内部sprite的网格边缘。 Mesh Type属性用于Advanced mode.它能用于改变网格生成的类型:Full Rect 或 Tight(【PRO】) 增加了一个新的渲染组件:SpriteRenderer 渲染一个Sprite 不需要一个material去保存_MainTex纹理集合 使用Material属性块来使_MainTex对于active的Sprite带上正确...
Our implementation of HybridIK-type decoding yields virtually identical 3D met- rics, but comes at the cost of a drop in DensePose accuracy, as expected, hence we omit it from evaluations. 3.2.4 3D supervision In order to supervise the 3D coordinates of the low poly ...
public targetOff (typeOrTarget : any) : void 继承自:Asset.targetOff 在当前 EventTarget 上删除指定目标(target 参数)注册的所有事件监听器。这个函数无法删除当前 EventTarget 的所有事件监听器,也无法删除 target 参数所注册的所有事件监听器。这个函数只能删除 target 参数在当前 EventTarget 上注册的所有事件...
Return type: DynamicMesh append_round_rectangle_xy(primitive_options, transform, dimension_x=100.000000, dimension_y=100.000000, corner_radius=5.000000, steps_width=0, steps_height=0, steps_round=4, debug=None) → DynamicMesh¶ Appends a planar Rectangle with Rounded Corners (RoundRect) to the...
PointLightNode, DirectionalLightNode and SpotLightNode all map to the Unity Light component (which will have its type set to the corresponding value). It's possible to set the basic parameters of these lights through the LightNode APIs. It's also possible to create Lights by hand thr...
Return type: MFn.Type Derived from api method maya.OpenMaya.MFnMesh.componentTypeFromNameclassmethod componentTypeName(compType) Get a string representing a particular component type Parameters: compType : MFn.Type The type of component to fetch values: ‘base’, ‘namedObject’,...
{string path = GetSavePath(autoCut, null);if (string.IsNullOrEmpty(path)) return;Terrain terrain = UnityEngine.Object.FindObjectOfType<Terrain>();MeshFilter[] mfs = UnityEngine.Object.FindObjectsOfType<MeshFilter>();SkinnedMeshRenderer[] smrs = UnityEngine.Object.FindObjectsOfType<SkinnedMesh...
Shown below is the mesh node shader, which is the new shader type introduced to make mesh nodes possible. Mesh node shaders must be compiled with shader targetlib_6_9. This doesn’t imply that mesh nodes will necessarily be part of final shader model6.9, but just that the “experimental...
[plus] Core: When resolving links with type FULL, and the chosen branch is not the latest branch, the query parameter for the branch will be added to the rendered link. [plus] Java Rest Client: Added new REST client implementation. The MeshRestOkHttpClientImpl implementation will replace the...