Realtime Toon Shader for Maya Hardware 2.0 Renderer日本語ドキュメントはこちらThis is a toon shader for Maya Hardware 2.0 Renderer that implements a feature commonly used in game engines.This shader is useful for previ
Decrease base and specular_weight to 0 as we will not need these attributes for our toon shading. Connect the Ramp to the input of the color_correct.Facing Ratio Delete the 2d texture of the Ramp and connect a facing_ratio shader to the U parameter of the UV Coords ...
Hey guys, I've got a new shader for ya! This time it's a toon shader, "KoddeToonShader". This is a real-time (ShaderFX) shader for Autodesk Maya. Highlight Features -Diffuse, Normal Map, Specular, Gloss and AO Texture support ...
Texture-Centric 以纹理为准 UV-Centric 以UV为准 Paint Effects/UV 画笔特效/UV Hair/UV 头发/UV Fur/UV 毛皮/UV Hair/Fur Linking 头发/毛皮链接 Settings/Preferences 设置/参数 Preferences 首选 Tool Settings 工具设置 Performance Settings 性能设置 Hotkey Editor 快捷键编辑器 Color Settings 颜色设置 Markin...
Render View with interactive rendering Hypershade ShaderFX Color management Maya Toon Shader Vector renderer Dynamics and effects Bifrost procedural effects platform (read-only) Bifrost procedural effects platform Bifrost Fluids and BOSS XGen Interactive Grooming Toolset ...
The V-Ray Material supports PBR shaders with Metalness reflection controls. V-Ray Toon Shader Easily create non-photorealistic, cartoon and cel-shading effects. Shading Languages V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format. ...
Toon Volume Sample Float Volume Sample RGB Texture Shaders Utility Shaders Volume Shaders Third Party Shaders OSL Shaders Color shaders Math Shaders Shapes Textures Operators Override Sets Rendering Utilities FAQ Getting Started with Arnold GPU Customizing Maya Keyboard Shortcuts Environment Variables Sc...
Changing the image resolution while rendering in IPR with the VFB is now possible SamplerInfo Render Element Toon Render Element Support for Maya's Toon shader setup Added an overscan feature in the render settings camera overrides; Support for the Lens squeeze ratio of the Maya camera ...
IPR doesn't detect changes to texture extra attributes; V-Ray, USD, VRayScene Disable render elements from mayaUsdProxyShape; V-Ray GPU/VRayFur V-Ray GPU not finding the correct UV channel; VRayMeshLight VRayDecal shouldn't project on objects with vrayLightMeshProperties or VRayLightMtl; ...
Integration with Maya's lights CgFX integration with Maya's Hypershade node-based shader editor Dynamic shader-specific GUIs Supports standard GPU image formats (such as DDS) Supports .fx shader format Samples include: Bumpy Shiny, Toon Shading, Anisotropic Metal, Ghostly, Refraction, Dispersion, Ra...