While Microsoft had always insisted that OpenGL was best used for "professional graphics," meaning CAD (Computer Aided Design) on the workstation, it was starting to see adoption in video games - an industry that Microsoft sought to dominate on the Windows platform with DirectX. OpenGL's bigges...
"GPU support of OpenGL" is not uniquely defined. It takes much more than hardware to make OpenGL work. Notably, OS driver infrastructure, and driver itself. Therefore, it is possible to have a GPU that is capable of all OpenGL features, but have no OpenGL software implementation (either n...
首先,他们为 OpenGL 加入了高阶着色语言 GLSL,接着为了使 OpenGL 得到良好的效能,必须将 API 进行全面性的整理修改;在 OpenGL 2.0 Pure 的核心规格里,他们计画删除那些过时以及多余的功能特徵,只留下最符合现今硬体主流架构的功能,使开发者能够慢慢地由老旧的 OpenGL 1.x 版本,转移到全新的 OpenGL 2.0 版本。
Open the Directx11 example application and minimize the window. CPU goes from 8% to 50% GPU goes from 30% to 70% This doesn't happen with the opengl/vulkan/dx9 examples. ocornut, ice1000, linuxaged, and joe3925 reacted with thumbs up emoji ...
Its if you are doing something in spirv that has a issue on vulkan having the glsl to use with what Nvidia has added gives you a fall back yes slower but slower and works is better than faster and does not work. So having 1 universal HLSL shader converter for opengl and vulkan makes ...
CPU-based rendering (Especially for 3D) is slow, and the OpenGL ES backend is mostly used for embedded devices like smartphones. Since flags are not even accessible by default on mobile devices, I'll assume OpenGL on Desktop. It should generally be faster; for MacOS ...
it uses less power and provides better performance. the new speed shift technology also saves power. it doesn’t matter what task is running, it simply switches power states in a fraction of a second, which is 30 times faster than other cpus which relied on software to make the change. ...
时至今日,DirectX 与 OpenGL 在电脑绘图与游戏业界中的地位,究竟是处于分庭抗礼的情势,或者已经分出了胜负?且让我细说从头。 这场由 Microsoft(简称为 MS)与Silicon Graphics(简称为 SGI)公司相互交锋的绘图 API 战争,已经持续了十年之久。当年 DirectX 初试啼声之时,MS 挟其庞大的企业资源以及 Windows 作业...
Introduces a new, low- overhead solution designed to further increase the parity between benchmarks for different 3D graphics APIs Outdoor night scenery with lots of unique animated objects casting shadows The scenery requires large number of draw calls (more than 6000) to showcase high-performanc...
Since Vulkan is on par with Direct3D 12, and both are much better (and faster) than older versions of Direct3D (as we saw whenwe compared DirectX 11 VS DirectX 12), "translating" old Direct3D games to Vulkan can sometimes improve the game's performance. Intel's work on their Arc GPUs...