The first step is usually to check what theUnity Bug Reportgenerates when a crash occurs. I am going to use some pictures I found on the internet here to show you visually the steps to take. The window shows where unity stores the crash reports. Knowing where unit stores them is useful ...
http://stackoverflow.com/questions/33324753/how-to-use-unity-createexternaltexture-on-android Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity S...
Version: 2018.3 (switch to 2019.1 ) Language: English Unity Manual Unity User Manual (2018.3) Working in Unity Importing 2D Graphics Physics Scripting Scripting Overview Scripting Tools Console Window Log Files Unity Test Runner C# compiler IL2CPP Building a project using IL2CPP Compiler options ...
has been installed, we can use it in our sketch. The library allows to specify commands that can be received on the serial port. For this toy example, we want to define a command called “PING”. When we receive such string from Unity, we’ll send a “PONG” back. Let’s start by...
First, open up theOptions | Configure Symbols...dialogue box inProcess Explorer: This is what the dialog box looks like the first time you use it: Note that theSymbols pathis empty, and the default path todbghelp.dllis in theC:\Windows\System32subdirectory, which will not work. ...
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following:
//use this for initialization voidStart() { //if the material hasn't been found if(!mat) { Debug.LogError("Please assign a material on the Inspector."); return; } //if the guiSkin hasn't been found if(!guiSkin) { Debug.LogError("Please assign a GUI Skin on the Inspector.");...
3D WebView has a built-in window.vuplex.postMessage() JavaScript API that you can use to send messages from JavaScript to C#. Since it's built into the browser, you don't need to include any additional libraries in the web page in order to utilize it. Important note: the window.vuplex...
The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the standard C# or Xamarin C# SDKs you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signature. For...
The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the standard C# or Xamarin C# SDKs you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signatur...