Best way to use HttpClient, as singleton or new instance for each http request? Best way to wait a (void) task to complete. Bindable property is not working on custom control Binding an Image to a byte[] property on a model Binding Base64 Image XAML Binding Command for Button inside a ...
"Unable to cast object of type 'System.Windows.Controls.TextBlock' to type 'System.Windows.Controls.Control'." While assigning stackpannel childrens(Controls) in to the Control i am getting this error (C# WPF)How could I hide a control (ex. a textbox) and display it again (Element Name...
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Live Unit Testing for .NET (Enterprise only)– As you type, Live Unit Testing identifies which unit tests are impacted by your code change, runs those tests, and updates icons in the editor to display the results of the test run. You can configure what tests are ...
How to toggle (select or unselect) the listbox selection How to track the current sorting of a wpf datagrid how to translate WPF xaml code into code behind c#? How to trigger a button by clicking a keyboard button such as enter key? how to uncheck all radiobuttons in a group? How ...
damageAll ships in the selected fleet take [amount] hull damage[amount] debug_nomenAI empires always refuse player proposals– debug_yesmenAI empires always agree to player proposals– effect add_building =Adds [building id] to the selected planet, multiple-planet unique buildings will be removed...
The game plays successfully in the Unity editor, but I was expecting to see a Game Center log-in dialogue box. I send myself a debug message which looks like Authentication completes successfully, but I'm not signed into Game Center on this Mac. I also get an error about not being able...
This is just to keep things clean: most of the time you won’t want to see the JSON data that comes through, but every now and then if something unexpected happens, you can click this button to toggle whether the JSON is viewable or not: $(".debug__btn").on("click", function()...
This folder includes all scripts and assets to run the sample, excluding those that are part of plugins. This project uses the Meta XR Platform SDK, Meta XR Interaction SDK, and Meta XR Interaction SDK OVR Integration. These are all free packages on the Unity Asset Store. In order to ...
This folder includes all scripts and assets to run the sample, excluding those that are part of plugins. This project uses the Meta XR Platform SDK, Meta XR Interaction SDK, and Meta XR Interaction SDK OVR Integration. These are all free packages on the Unity Asset Store. In order to ...