In the past I had several of those too, normally causes by third party plugins. Deadlocks freeze Unity and you know they are deadlocks because Unity is not freezing due to a simple infinite loop. I am not going in details about how to debug deadlocks, but I will show you how Visual St...
Update your Windows desktop app to .NET Core 3.0.100-preview-009754 🔙 Back to the future now ⏩: Execute your Azure ☁ trained Machine Learning 🧪 models on HoloLens! 4 Cool things in Windows 10 version 1809 How to debug Unity projects with IL2CPP backends on the...
We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post outlines a method for building code with Visual Studio...
To authenticate to the Lobby service, you need to identify players uniquely. Unity recommends using its Authentication Service, which provides a player ID and an access token. One way to achieve this is through anonymous sign-in, which allows a player to start interacting with your game with...
Linux, and macOS. This was namedVisual Studio Code. It is way lighter IDE than various editions of the legendaryVisual Studio. It can help you debug your code; it has embedded control for Git, Syntax Highlighting, IntelliSense to help you write correct code faster, snippets and code refactor...
SVT in the High Definition Render Pipeline debug viewThe High Definition Render Pipeline (HDRP) debug view shows how many neighboring screen pixels request the same tile. To open the HDRP debug view, navigate to the Unity top menu and select ...
The library allows to specify commands that can be received on the serial port. For this toy example, we want to define a command called “PING”. When we receive such string from Unity, we’ll send a “PONG” back. Let’s start by defining the command; its code will be stored in ...
The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the standard C# or Xamarin C# SDKs you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signature. ...
bases by integrating our custom App Tracking Transparency handler into your Unity iOS project for your ATT-dependent SDK's without having to write any Objective-C code. ByteSyze also comes with our free analytic and remote config tools for all developers to use in their games. Let's get ...
Adapting movement to the framerate with deltatime Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change! Unity has a variable named deltaTime(Time.deltaTime)which gives the...