// Create a local anchor, perhaps by hit-testing and spawning an object within the sceneVector3 hitPosition =newVector3();#ifUNITY_ANDROID || UNITY_IOSVector2 screenCenter =newVector2(0.5f,0.5f); List<ARRaycastHit> aRRaycastHits =newList<ARRaycastHit>();if(arRaycastManager.Raycast(screen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { //Player Variables public float moveSpeed; public float jumpHeight; public float raycastDistanceGround; public Text moneyText; private bool isGrounded;...
network broadcast in apps need to be declared in the app's Info.plist. Debug and profile Flutter apps and modules host VM services on the local network to support debugging features such as hot reload and DevTools. To make your Flutter app or module attachable and debuggable, add a '_...
// Create a local anchor, perhaps by hit-testing and spawning an object within the scene Vector3 hitPosition = new Vector3(); #if UNITY_ANDROID || UNITY_IOS Vector2 screenCenter = new Vector2(0.5f, 0.5f); List<ARRaycastHit> aRRaycastHits = new List<ARRaycastHit>(); if(arRaycastMa...