Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
After logging in, open a shell window (often referred to as a terminal). The easiest way to do so from a GUI like Gnome orUbuntu’s Unity is to open a terminal application, which starts a shell inside a new window. Once you’ve opened a shell, it should display a prompt at the ...
SelectCreate a Unity ID.You are redirected to a new screen where you are prompted to confirm your email address.Open the email sent to your chosen email address and click onLink to confirm email. After completing the above steps, you are redirected to cloud.unity.com where you can sign in...
A Skybox is a six-sided cube that Unity draws behind all graphics in the Scene. Here are the steps to create one:Make six Textures that correspond to each of the six sides of the skybox, and put them into your Project’s Assets folder....
To make our sprite objects in the scene affected by light sources, we need to do two things. First, we have to generate a second sprite sheet, a so-called normal map, for all the objects in the scene. We generate a normal map by painting our objects with different shades of red,...
By default Unity performs two significant actions on entering Play mode to ensure your project starts and runs as it would in a build:It reloads the scripting domain to reset the application state. For more information on the implications of disabling domain reload and how to compensate for it...
Open the RocketMouse.unity scene and get going! Adding Lasers The mouse flying through the room is great, but to make things interesting you’ll add some obstacles. What can be cooler than lasers? Lasers will be generated randomly in a similar manner to the room generation, so you need to...
Open your project settings (Edit > Project Settings), in Graphics, at the top of it, set a Scriptable render pipeline asset (the URP default template usually comes with a few, pick the HighQuality one) In the scene, select the UICamera, on its Camera component, set RenderType to Overlay...
Jeff Atwood, the founder of Stack Overflow, a hub for all things development, famously stated, “Any program that can be written in JavaScript will eventually be written in JavaScript.” Larson interprets this to mean that if there is a definitive programming language, it will be JavaScript. ...
Another fast way to create an agent is to find one you like in the demos, andcreate yours from that. The process for that is quite simple : Copying an existing prefab Find an agent you likein one of the demos. Locate its prefab(select the Agent in Scene View, and in its inspector,...