Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
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I have a script on a game object in unity. I want to use that script to select the parent object of that object. How can I do this? Thank you Unity uses C# script. You can use root(), a function that Unity script automatically supports. Using root will select the highest level obj...
In Unity, select the image and under "Generate Mip Maps", enableFades Outand set the sliders to something like this in theImport Settingsin theInspector. The top slider determines how small the texture should before before beginning to fade out, and the bottom determines how far away it is ...
The ability to test your application by switching from Edit mode to Play mode is one of Unity’s core features. You can use Play mode to run your project directly inside the Editor, through the Play button in the Toolbar.Play mode is intended to provide a realistic preview of how your ...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
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I build a 32bit windows app in Unity. I can now run this app inside a window @ Mixed Reality Cliff house (App is not running full screen). I like to know how I can run and experience this app full screen on mixed reality hardware?
Hi All, I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models...
using UnityEngine; using System.Collections.Generic; public class InventoryManager : MonoBehaviour { private PlayerInventoryDisplay playerInventoryDisplay; private Dictionary<PickUp.PickUpType, int> items = new Dictionary<PickUp.PickUpType, int>(); void Awake() { playerInventoryDisplay = GetComponent<...