Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
A Skybox is a six-sided cube that Unity draws behind all graphics in the Scene. Here are the steps to create one:
The ability to test your application by switching from Edit mode to Play mode is one of Unity’s core features. You can use Play mode to run your project directly inside the Editor, through the Play button in the Toolbar.Play mode is intended to provide a realistic preview of how your ...
I have a script on a game object in unity. I want to use that script to select the parent object of that object. How can I do this? Thank you Unity uses C# script. You can use root(), a function that Unity script automatically supports. Using root will select the highest level obj...
Open your project settings (Edit > Project Settings), in Graphics, at the top of it, set a Scriptable render pipeline asset (the URP default template usually comes with a few, pick the HighQuality one) In the scene, select the UICamera, on its Camera component, set RenderType to Overlay...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
next rectangle gives you the opportunity to create multiple selections at once. For the triangle part of the last building, I used the polygon tool to complete the selection. Then I click on angle and select on the ball the angle which corresponds to the direction the lights hit my ...
ll need to dofarless actual coding when building non-game apps in Unity, and many things, like adding an image to a button or using a custom font, are extremely simple. That’s as it should be, but if you try either of these things with Android Studio, you’ll find it’s headache...
I have solved this issue in another way.Now there is an option to remove the test flight builds. Please go through the below answer from this thread.From the homepage, click My Apps, select your app, then in the toolbar, click TestFlight. In the left column, click the platform (iOS...
Here is an excerpt from the Unity documentation regarding Prefabs: A Prefab is a type of asset — a reusable GameObject stored in the Project View. Prefabs can be inserted into any number of scenes, multiple times per scene. When you add a Prefab to a scene, you create an instance of ...