Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
A Skybox is a six-sided cube that Unity draws behind all graphics in the Scene. Here are the steps to create one:
C# WPF - How to select Multiple Items programatically in a Databound ListBox... C# WPF -- Thread (Callback method) -- Dispatcher C# Wpf app: does anyone know how to get the [NotifyPropertyChangedInvocator] statement to work? C# WPF application not responding (with background worker) C# ...
In Unity, select the image and under "Generate Mip Maps", enableFades Outand set the sliders to something like this in theImport Settingsin theInspector. The top slider determines how small the texture should before before beginning to fade out, and the bottom determines how far away it is ...
Select Topic Area Bug Body Hello, I have a script on a game object in unity. I want to use that script to select the parent object of that object. How can I do this? Thank you Unity uses C# script. You can use root(), a function that Unity script automatically supports. ...
Updates for the Corgi Engine usually support thelatest stable version of Unity, but sometimes they lag behind a bit. If you’re importing the asset in a freshly released Unity version, chances are some packages won’t be compatible and you’ll have to manually sort dependencies using the meth...
i am getting the below error: Cannot resolve Assembly or Windows Metadata file 'Type universe cannot resolve assembly: Xamarin.Forms.Platform.WinRT, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null. How to fix this.Any suggestion plz...All...
Less common issues which I’ve seen in the past: Scale of the object you’re trying to move is either massively too big or very tiny Aim to keep your your objects based around a 1, 1, 1 scale Multiple pieces of code trying to move the same object at once ...
These components are going to be added at theMain Cameragame object, which already comes in every Unity3D scene.After adding them, you will end up with something like this: These are all the components that need to be attached to the Main Camera. Don't forget to set the movie name at...
converting a 2D screen coordinate into a 3D coordinate somewhere inside the game scene. By doing this, we can use the resulting 3D coordinate to select or highlight game objects in the 3D space, or instantiate some nice dust particles when the player clicks on a terrain to provide some nice...