Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Rigidbody components are used when you want to give your objects physics. You add them manually in the inspector by adding the rigidbody component to a gameobject and reference them in scripts by either assigning a public Rigidbody variable or by calling GetComponent<Rigidbody>() from the gameo...
There's also a 2D array named tiles which will be used to store the tiles in the board. An encapsulated bool IsShifting is also provided; this will tell the game when a match is found and the board is re-filling. The Start() method sets the singleton with reference of the BoardManage...
When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity? What are interfaces in Unity? An interface in Unity is a type of script that defines functionality. ...
Implementing common game programming design patterns in your Unity project can help you efficiently build and maintain a clean, organized, and readable codebase. Design patterns reduce refactoring and testing time, speeding up development processes and c
译:如果AssetReference指向寻址资产的资产子对象,Unity会在构建时将整个对象构建到AssetBundle中。如果AssetReference指向直接引用子对象的寻址对象(如GameObject、ScriptableObject或Scene),Unity仅将子对象作为隐式依赖项构建到AssetBundle中。 Asset and AssetBundle dependencies ...
There's also a 2D array named tiles which will be used to store the tiles in the board. An encapsulated bool IsShifting is also provided; this will tell the game when a match is found and the board is re-filling. The Start() method sets the singleton with reference of the BoardManage...
The Root Transform is a projection on the Y plane of the Body Transform and is computed at runtime. At every frame, a change in the Root Transform is computed. This change in transform is then applied to the Game Object to make it move....