To get the voxel unit, we first need to compute the bounding box of the point cloud which delimit the spatial extent of our dataset. only then can we discretize the bounding box into an assembly of small 3D cubes: the voxels. In our case, we will simply compute the voxel size by...
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using UnityEngine; using System.Collections; using System.Collections.Generic; public class Test : MonoBehaviour { public GameObject gameObjectToRaise; public float raiseAmount; public float raiseTotal = 50; public float speed = 2; public static bool raised = false; public int x, z; private List...