不得不说一个游戏写出来后真的是满满的成就感。 在Minecraft之后又着手写了一个魔方,写完之后的感慨就是... Unity真的太好用了,有时候真的想到啥就马上可以写出点东西玩玩。75%的手游占有率真的不是开玩笑 (听…
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
How do I Make a Skybox?A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to ...
So in the unity approach, one would access the position of the object and add to its x,y,z components. That new value is stored in the object but not really represented in the simulation until the next update. In Bullet(pybullet), there is a separation of the bodies transform from the...
delegate void PointerToMath(int num1,int num2); PointerToMath myDelegate; #endregion #region UNITY_CALLBACKS void Update(){ if (Input.GetKeyDown (KeyCode.A)) { myDelegate = Add; myDelegate(20, 30); } if (Input.GetKeyDown (KeyCode.S)) { myDelegate = Sub; myDelegate (20, 30);...
this will flatten the obj one to a single material that you can then add decals to or mix into new shapes option 2 first unity the obj in Photoshop (makes it a single material) add whatever decal, textures to it before you export it as an Obj... fo...
First, import the "startPackage" into Unity, then expand the "My Scenes" folder in the Project view and open up the "tut" scene. There should be a "well" textured terrain with mountains, a prefab called "Enemy" in the form of a cube, a first person controller, and a game object ...
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Deploy your Microsoft HoloLens 2 app by building the project in Unity, opening it in Visual Studio, and transferring the app via USB.
Create -> 3D object -> Cube (rename to Pickup) Reset transform origin Scale to 0.5 on all axes Rotate 45° on all axes Add a script (Rotator): function Update () { transform.Rotate(Vector3(15,30,45) * Time.deltaTime); } Create a new folder called Prefabs in the root directory...