Unity allows you to create RenderTextures of various dimensions. A render texture dimension represents the underlying backing texture resource. For example, the backing resource could be a texture 2d, texture array, Cubemap, etc. For a list of supported texture dimensions, look here. Most of ...
How do I Make a Skybox?A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to ...
不得不说一个游戏写出来后真的是满满的成就感。 在Minecraft之后又着手写了一个魔方,写完之后的感慨就是... Unity真的太好用了,有时候真的想到啥就马上可以写出点东西玩玩。75%的手游占有率真的不是开玩笑 (听…
Thanks to it, we have a kinda easy way to access camera frames from Unity on Quest! Here is 'proper' screen copying to a texture inside of Unity on Quest without needing a connected PC, embedded browser, ADB, etc. Scuffed Unity project:https://t.co/9kDurRZvmR (PC is just to recor...
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
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Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you
So far every time I add a texture I get a engraved look rather than the colour overlay (please see the photo posted for Dave). I've unified the scenes - what are the steps to add the artwork? I tried it in dimensions but it was completely off (the...
Height tool: This is basically a tool used in lifting or lowering land to rise at certain levels. The tool easily adapts to create hills, valleys, and other features demanded by the map. Tools: This is the tool by which one applies or changes ground texture and material. One has to cha...
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