How can you make an idle game that’s fun and engaging with a high retention rate? Here’s everything you need to know about creating a successful idle game.
Note that if your image contains transparency (after merging layers), then Unity will take alpha from merged transparency of all layers and it will ignore Alpha masks. A workaround for that is to create a layer with solid color as described in item 6 under “Getting Alpha Right”...
Rocket Studio:I suggest tailoring the target ROAS goal for each country. It should be close to the actual ROAS performance of your apps. This will give room to the algorithm to explore and gain more installs. Furthermore, the max bid should be 10% to 20% higher than the CPI bid price...
I'm going to fast-forward to 2024, where we have a data ecosystem that is much more player-centric. All the decisions that we make around how to capture data and what data sources to ingest are really around the fundamental question of: “can we make the ...
While creating this tutorial I took shortcuts to focus on the game mechanics and animations. What did I get rid of? In our example, the game always creates a new tile with the number 2. But in the proper version it should generate a random number (either 2 or 4 - to make it harder...
The early discourse on theGenerative AI Revolution in Gameshas largely focused on how AI tools can make game creators more efficient – enabling games to be builtfaster and at greater scale than before. While true, we believe thelargest opportunity long-term is in leveraging AI to change not ...
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How GitHub uses merge queue to ship hundreds of changes every day Fixing security vulnerabilities with AI GitHub’s Engineering Fundamentals program: How we deliver on availability, security, and accessibility How GitHub uses GitHub Actions and Actions larger runners to build and test GitHub.com The...
First, I will make a duplicate of the Banner layer with the layer style and a duplicate of the background. They will be merged to rasterize the Outer Glow. I call this layer Banner_Merged. I then make another duplicate of the layer with the layer ...
Make sure to import theUnity Particle Packafter checking out this repository for all the bullet shooting and impact effects. You can import just the folder "EffectExamples" and ignore the rest of the files. This will prevent overriding all your project settings. ...