The assets are purchased on theAsset Storewebsite and can be added to your projects using the Package Manager, within the Editor. Resolution: To browse and purchase assets on the Asset Store, follow these steps: Go to theUnity Asset Store. Search for the asset you are looking f...
You don’t need to be a huge player or have thousands of dollars to invest in creating your own video game. It all starts with a simple idea. Today, many tools and resources, including gaming engines such as Unity and Unreal Engine, can assist your game development journey. These resource...
Before building a player, you must make a content build of your Addressable assets. During the player build, Unity copies your local Addressables to the StreamingAssets folder so that they are included in the build along with any assets you placed in StreamingAssets. (These assets are removed a...
In the Texture Inspector change the Texture Type to Cookie Enable Alpha From Grayscale (this way you can make a grayscale cookie and Unity converts it to an alpha map automatically)Did you find this page useful? Please give it a rating: Report a problem on this pageHow...
Unity User Manual (2019.1) Working in Unity Editor Features Reusing Assets between Projects Leave feedback As you build your game, Unity stores a lot of metadata about yourAssets, such as import settings and links to otherAssets, among other information. If you want to transfer yourAssetsinto ...
These assets are copied from the Unity install folder into your new project. This means that if you upgrade Unity to a new version you will not get the new version of these assets and so upgrading them is needed. Also, consider that a newer version of e.g. an effect might behave ...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. It’s not the same to...
Tile Texture Size: this is the size of the internal texture array used when assigning textures to individual tiles.Tile Texture Stretch: if true, the uv coordinates of the hexagon vertices will make the texture stretch to the enclosing rectangle. If false, the uv coordinates will match the ...
How to Make a Mobile Game in Unity The fascinating journey of game development, particularly creating a game in Unity, is one of deep exploration and constant lesson. It often spans months to grasp the fundamental elements and years to hone mastery of this complex art form. While it's impos...
Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you