(Once you deal with this in an advanced way, be careful too because the mesh's bounds are confusingly AABB bounds in Unity-local space i.e. in the parent's space - use renderer.bounds for scene-space - don't worry about this until you get in to it :) There are different "bounds...
I have a tunnel which I want to add some other game objects (like some boxes) inside it in a random position. The tunnel is not stright. Until now I put some empty game objects in tunnel perfab at design time and then at runtime choose one of them in a random ma...
Play around with the values in the Mesh Particle Emitter.Especially enable Interpolate Triangles in the Mesh Particle Emitter Inspector and set Min Normal Velocity and Max Normal Velocity to 1.To customize the look of the particles that are emitted:...
We want to make the light parts of the object appear raised.Draw a grayscale height map of your texture in Photoshop. White is high, black is low. Something like this:Save the image next to your main texture. In Unity, select the image and enable Generate Normal Map in the Import Sett...
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
Where do you start when you need to create something original, which has not been built in 3D before? Since we are focusing on a low number of polygons, we can instantly remove from consideration techniques like digital sculpting and NURBS, which are more suited for high levels of detail....
The Essential Unity Classes To Know There are several components that make up the Unity game engine, all of which can become important depending on the project being made in it... 21 June 202323 min read Featured Lance TalbertinFeatured Unity...
Can you elaborate more, please? Maybe I am missing something here. For UE/Unity/Godot the workflow is: Export from Blender to FBX once Add FBX to the Unity/Godot/UE folder Open the editor Done. Skeletal mesh, mesh and animations all there, ready to ...
...in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way. Below is a script that creates a line strip mesh. Just place it on an empty GameObject. The...
Thus the "OnDeselect" event is called through EventSystem's selection management, not TextMesh Pro. When you select something new with the event system, you also need to make sure that something else is not currently selected in a way that locks. There is a protection/lock in EventSystem,...