To develop VR experiences for Oculus Rift, you will need to install Unity, a powerful game development platform, and the Oculus Integration assets. These assets provide the necessary tools and functionality to create immersive VR applications. Follow these steps to get started: Download Unity:Visit ...
Can You Make VR Games in Unreal Engine? If Yes, How To Make One? ByAnimost Team Table of Contents Unreal Engine’s Commitment to XR (Extended Reality) Development How to Make a VR Game in UE?
Some days ago, I was looking at the code ofHitMotion: Reloaded, the fitness game that we ofNew Technology Walkersdeveloped some years ago for the Vive Focus Plus, andall the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this ...
In Unity can you set the actual grid walls of Oculus' guardian visible? When I use OVRBoundary.SetVisible(true), only a flat outline of the guardian's area appears on the ground. But I would like to set the gridded walls of the boundary visible. ...
VR games allow players to get super close to the objects in the game world. So, make sure that all the assets have high-res textures that look as good up close as they do from far away. Choppy movements are also an instant immersion breaker. Fortunately, you can avoid this by ensuring...
Next, you’ll need to learn how to take full advantage of its powerful tool set, rich features, deep asset library, and active community to create your game. Once you have, you’ll be able to use Unreal to make your game a reality....
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5) Import OculusUnityIntegrationTuscanyDemo.Unitypackage To-Do: Select Assets >> Import Package >> Custom Package >> Select OculusUnityIntegrationTuscanyDemo.Unitypackage >> Click Open Now open VRDemo_Tuscany.Unity scene from Assets >> Tuscany >> Scenes folder 6) Set your game view on Rift De...
Hi everyone! I have one question about the Vive Tracker. Currently, I would like to detect the posture of the user when running while wearing the HMD. I would like to use the Vive Tracker to detect the user's movements. Since the HTC Vive ProEye is too h