In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
using UnityEngine; using UnityEngine.Profiling; public class Example : MonoBehaviour { BoxParameter bParameter; // Start is called before the first frame update void Start() { Profiler.BeginSample("Start Example"); bParameter = GameObject.Find("Main Camera").GetComponent<ZombieInventory>().box; ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DespawnRespawn : MonoBehaviour { public GameObject aliveObject;//the currently visible object public GameObject prefab; //asset you want to spawn in public Vector3 spawnPosition1; public Vector3 spawnPosition2;...
Transform: the base block of every game object in Unity. Make sure your character’s transform scale isnormalized at 1,1,1. If you need to make a bigger or smaller character, always adjust the model’s scale, not the base transform. ...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity?
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
The Root Transform is a projection on the Y plane of the Body Transform and is computed at runtime. At every frame, a change in the Root Transform is computed. This change in transform is then applied to the Game Object to make it move. ...
(with a lowercase g) tells it to destroy itself. EDIT: My bad I haven't touched unity in a while you need to get the parent object and destroy that var there are many ways to do this and it depends how your objects are set up but this will get you the parent object and then yo...