class in UnityEditor 描述 检查代码块中是否有任何控件被更改。 当需要检查 GUI.changed 是否在代码块中设置为 true 时, 请按如下方式将代码封装在 ChangeCheckScope 中: class ExampleClass { void ExampleMethod() { using (var check = newChangeCheckScope()) { // Block of code with controls // that...
Expected result: Unity Editor focuses on Player or saves the project Actual result: Unity Editor crashes Reproducible with: 2021.3.11f1, 2021.3.31f1 Reproducible on: Ubuntu 22.04, SteamOS, Fedora 37, Arch First lines of the stack trace: #0 0x0055cd97237b...
If you handle events, Repeat is an important but dangerous method. It may cause an infinite loop, so handle with care:using UniRx; using UniRx.Triggers; public class DangerousDragAndDrop : MonoBehaviour { void Start() { this.gameObject.OnMouseDownAsObservable() .SelectMany(_ => this.gameObject...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
class in UnityEditor描述 检查代码块中是否有任何控件被更改。 当需要检查 GUI.changed 是否在代码块中设置为 true 时,请按如下方式将代码封装在 ChangeCheckScope 中: using UnityEditor;class ExampleClass { void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of ...
Unity EditorGUI.EndChangeCheck Leave feedback Declarationpublic static bool EndChangeCheck(); Returns bool Returns true if GUI state changed since the call to EditorGUI.BeginChangeCheck, otherwise false. Description Ends a code block and checks for any GUI changes. Use this in combination wit...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.