Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
foreach (Enemy enemy in FindObjectsOfType<Enemy>()) { if (enemy.gameObject.activeSelf) { // do something if enemy is active } } 总结 在Unity中检查GameObject的激活状态非常简单。使用GameObject的activeSelf属性可以轻松地检查单个GameObject的激活状态,而使用GameObject的FindObjectsOfType方法可以检查多个Gam...
Node.GameObject Node.OnStart() Namespace:Global Namespace Assembly: Unity.Muse.Behavior.dll Syntax [Serializable] [NodeDescription("Check Distance","Check if the distance between the Agent and the Target is below a specified Threshold.","Is the distance between [Agent] and [Target] below [Thre...
EventSystem.current.IsPointerOverGameObject()checks if the mouse was clicked over any UI element. How can I check if the mouse was clicked overspecificUI elements (2 or 3 buttons)? I would like to use tags and keep usingEventSystem.current.IsPointerOverGameObject()!
Node.GameObject Node.OnStart() Namespace:Global Namespace Assembly: Unity.Muse.Behavior.dll Syntax [Serializable] [NodeDescription("Check Distance","Check if the distance between the Agent and the Target is below a specified Threshold.","Is the distance between [Agent] and [Target] below [Thre...